Patch 2.02 has been released

33 Comments

  1. izzyeviel

    everyone who spent the past two weeks adding mods to their game

    ![gif](giphy|76Nahzjx4Y6WXP2APE|downsized)

  2. ConsiderationEast773

    Would you be so kind as to copy here the patch notes? I can’t use your link, my workplace blocks it.

  3. quick_byte

    Patch notes:

    Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It includes quest and gameplay fixes for the most common issues as well as other general improvements.

    For details, check out the list of changes below.

    Phantom Liberty-specific

    Rebalanced the time limits for Vehicle Contracts.
    Various fixes for animations, lighting, scenes, VFX and more.
    Fixed collision issues in various locations that could cause players to get stuck.
    When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
    Fixed an issue where the Quadra Sport R-7 “Vigilante” wasn’t available for purchase on the Autofixer website in some circumstances.
    Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
    Sasquatch’s Hammer will now appear in the vendor’s stock at the stadium’s black market if it was originally missed after the boss fight with Sasquatch.
    Dex’s body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
    It will now be possible to pick up Jackie’s guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
    Fixed an issue where a placeholder pop-up would be displayed on Xbox Series X|S instead of an error message regarding Phantom Liberty’s installation.
    Addicted To Chaos – Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
    Black Steel in the Hour of Chaos – Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
    Firestarter – It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen’s body, thus blocking quest progression.
    Firestarter – It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
    Gig: Roads to Redemption – Fixed an issue where the door leading to the stadium’s weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
    Hi Ho Silver Lining – Fixed an issue where the objective “Leave Heavy Hearts” might not be marked complete after leaving Heavy Hearts.
    I’ve Seen That Face Before – Fixed an issue where the “Go to the vantage point” objective might not be marked complete after reaching the vantage point.
    Moving Heat – Fixed an issue where it wasn’t possible to get in the car because it didn’t spawn.
    Moving Heat – Fixed an issue where the quest could remain stuck on the “Leave with the car” objective even after getting in the car and leaving the area.
    Run This Town – Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
    Run This Town – Fixed an issue where it wasn’t possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
    Run This Town – Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar’s imprint.
    Run This Town – Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
    Somewhat Damaged – Fixed an issue where Cerberus wouldn’t spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
    Somewhat Damaged – Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
    Spider and the Fly – Fixed an issue where the boss fight with the Chimera might not start.
    The Damned – Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
    The Killing Moon – Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
    Things Done Changed – Fixed an issue where the screen could go black after calling the nurse.
    Tomorrow Never Knows – Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
    New Person, Same Old Mistakes – Fixed an issue where the door to Bill’s hot dog stand was still closed for some players on 2.01.

    Quests & Open World

    Fixed an issue where the Quadra Type-66 “Wingate” wasn’t visible in the Call Vehicle menu after being purchased.
    Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
    The Trauma Team website will now be accessible on V’s computer when the Killing in the Name quest is active.
    Beat on the Brat: Arroyo – Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block the completion of the quest.
    Gig: We Have Your Wife – Fixed an issue where the gig might not start after approaching the quest area.
    Life During Wartime – Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
    Path of Glory – V will no longer flatline after entering the Delamain AV.
    The Beast in Me – Fixed an issue where it wasn’t possible to shoot from the vehicle during the race.

    Gameplay

    Rebalanced the stats of some weapons based on player feedback.
    The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
    Crafting specs for Iconic weapons will now disappear after crafting the item.
    Added stats to the tooltip of Monowire that were missing.
    Fixed an issue where it was possible to duplicate junk items.
    Bullets now deal damage correctly when shooting through glass.
    Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
    Disabled the Bait quickhack on enemies standing at the edge of an area they’re not supposed to leave.
    Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
    Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
    Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
    Fixed an issue where the appearance of V’s hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
    Giving money to a homeless person will no longer lower your NCPD Wanted Level.

    PC-specific

    Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
    Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.

    Console-specific

    Increased the sav.dat internal buffer size to 15MiB without increasing the overall max save size.
    Refactored the saving process to not overwrite a save until we know that the data is valid – this helps prevent save corruption in case there’s not enough space for saving.

    Miscellaneous

    Various optimizations, performance improvements and crash fixes.
    Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
    Fixed an issue where, under specific circumstances, a “Warning – Detected” message could be displayed instead of “Completed” when having your vehicle scanned or when connecting your personal link.
    Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
    Fixed a misaligned glitch effect on Johnny.
    Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
    Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
    Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
    Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese.

  4. ambience001

    Nice but still nothing about not being able to upgrade cyberware and weapons to 5++

  5. Xizorfalleen

    Wasn’t a fix for the passive perks from the skilltree announced for this? There’s nothing in the patchnotes. Also nothing about the stash wall guns.

  6. stomcode

    >Fixed an issue where, under specific circumstances, a “Warning – Detected” message could be displayed instead of “Completed” when having your vehicle scanned or when connecting your personal link.

    Fucking finally. This has been bothering me since 2.0

  7. Electronic-Price-530

    Somewhat Damaged – Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.

    They also made crafting schematics for iconics a one use item.

  8. viewfan66

    >
    >
    >*Run This Town -* Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar’s imprint.

    I’m so glad they fixed this issue in particular, it was driving me nuts having to restart the game to access fast travel and inventory again.

  9. eftalanquest40

    no mention of the weapons wall issue….hmmm….

  10. solidanarchy

    > Giving money to a homeless person will no longer lower your NCPD Wanted Level.

    I fucking love the patch notes for this game lmao. I didn’t even know this happened.

  11. devildrx

    Man why >:(

    *Crafting specs for Iconic weapons will now disappear after crafting the item.

    This is fucking bullshit. I was collecting all them crafting blueprints…

    And how are people gonna complete the gun wall and actually shoot with the guns if duplicates are not allowed?

  12. TheEyeOfLight

    Wait, fixed first person hands??? Does this mean we can get rid of the ugly-ass ballistic coprocessor???

  13. AliceRose000

    No mention of the Skill bug, which is the only issue I actually had with 2.01. Uh oh

  14. Diamond151

    Can’t see any mention of the time stopping bug from the phantom liberty BD. I really hoped they would fix it

  15. RedStreamTeam22

    Finally fixed Moving heat, I was stuck on that quest.

    Thank you

  16. teamsaxon

    22gb broooo I was literally just playing and exited out on console to reset a visual bug 😭

  17. RecordingResident809

    No fsr 3? Disappointed I was looking forward to framegen on my 3070ti

  18. UrimAndMarena

    Malorian buff – great.

    Quickhacking nerf – I see they definitely don’t want people to run hacks outside of Overclock mode.

  19. PixelBoom

    >Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.

    RIP infinite RAM netrunner build.

  20. Asking in vain but any inadvertent fix for RT reflections caused skin bugs? (Hair/ beards and the super shiny bois in certain areas)

  21. theblue_jester

    I just want my Tron bike lights back on the wheels!

  22. SirBigWater

    I’m just now finding out you could get Jackie’s guns. Through patch notes.

  23. ksarlathotep

    Great, this is gonna break all my mods again. Love that.

  24. xGenocidest

    Dont see anything about the Cyberware Capacity shard drop rates, not being able to upgrade Tier 5+ Weapons/Cyberware to 5++, and Skill passives not working at all.

  25. 0903Serg

    Skill passives? Ram degeneration bug? They fixed the duplication glitch.

  26. Acoustic420

    Will we ever get fast attack speed back for mantis blades :/

  27. I hope they everentually fix the weapons that shoot explosive rounds so they can trigger pyromina. Some currently do some don’t. Also kinda sucks that firecracker mod usually doesn’t trigger it aside from a small number of weapons that randomly does.

  28. G-Train19

    Didn’t bother fixing the cyberware capacity shards no longer appearing. I emailed cdpr and they said they were aware of it and looking into it. Yet haven’t done it. I’m not playing the game until I can increase my cyberware capacity

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