UE5 demo showcasing some insane graphics.

37 Comments

  1. 737Max-Impact

    Camera shake and blur is doing a lot of work here. Looks cool, but I wouldn’t want to play a game like this.

  2. Unreal 5 is cool but I don’t want every developer to use it, that just gives too much power to Epic, they might be able to increase the prices with no repercussions

  3. Insert Patrick Bateman Meme:
    Now lets see the stutter on PC

  4. szilardbodnar

    No way it’s ain’t pre rendered. You would need a supercomputer to run this demo otherwise.

  5. severe_009

    Its the headbobbing that fools you to think its “realistic”

  6. Gastunba24

    So cool! New technology the devs will be using so we can get 3 fps with a 4090 due to lack of optimization.

  7. Hephaestus002

    now showcase the hardware it’s running on

  8. 0dioPower

    Source? I wish to see it with higher resolution 👍

  9. Does not really matter if art direction is ass, and so far most of UE5 games look bad.

  10. Zorcky-2C

    But it uses Nanite and Lumen so it runs at 40 fps on the most top end hardware.
    But it’s fine guys, we included DLSS and frame generation 🤡

    (I actually don’t know if it uses Nanite and Lumen, i said this for the joke)

  11. F4tJok3r

    And you just need a 3999$ computer to run it smoothly at 1080p with fps

  12. zfreakazoidz

    Aside from the head bobbing, I’d love this. Head bobbing in real life is easy because your brain fixes it for you so you don’t feel sick. In a video game though, your brain doesn’t fix it as well as its not your vision and head bobbing. Thus so many get sick.

  13. elliptical-wing

    They spent so much time on getting the complicated stuff to look good, only to get the basic movement so wrong.

  14. Idk anyone that ever asked for headbobbing in videogames.

  15. And then we get sh!t like Starfield that can’t run without DLSS+FG at a decent amount of fps

  16. Ministrelle

    Great for graphics (as in images) and video/film, but I wouldn’t want to play a game that looks like that.

  17. Hato_no_Kami

    Wow Johnny Strides is stepping out of his comfort zone.

  18. Comrade14

    It’s so realistic that it kind of brings me back to when games in the 90s had FMV, especially the part with him walking through the dark using the lighter.

  19. raz0rback2

    It‘s all lighting. People created stuff like this for Dreams on PS4 all with proper and realistic lighting

  20. JayCeeMadLad

    How does someone walk so damn slow

    Always takes me out of the moment when the character is making quarter steps and somehow not constantly tripping over themselves

  21. Only-Percentage4627

    Minimum requirements 4090 for 30 fps on 1080p with dlss

  22. SnooOwls3879

    actually didn’t believe it was in-game until the snake and the lighter in the cave

  23. Winter-Bites

    Idk ue3 demos looked the same. Not a single game looked even close to the demo. Just a pointless demo to show off features noone ever gonna see/use.

  24. Practical-Cup9537

    One thing I have noticed with all of these demos is that the lighting is spot on. I am not talking about the lighting being cast onto the rocks an statues. I mean when the character looks up through the trees at the sky it really good. Very close to human eye reaction.

  25. mcdougall57

    Photogrammetric assets doing the heavy lifting.

  26. KarlGustavderUnspak

    Oh god the head wobble is awful. Dear game devs, never use this stupid mechanic

  27. Onyx_Sentinel

    This is a total scam, the footage doesn‘t even stutter. Totally unrealistic.

  28. Boost5666

    This runs on more PCs than cities skylines 2

  29. Camera shake is so stupid. That isn’t how we experience reality. It’s just headache inducing…

  30. IIICobaltIII

    Runs at 1080p 20fps on an RTX 4090 and a Ryzen 9 7950x3D with 128GB quad channel RAM.

  31. Kraut_Sauer

    Looks like a walking simulator. All graphics, physics and world interactivity zero.

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