Camera shake and blur is doing a lot of work here. Looks cool, but I wouldn’t want to play a game like this.
wd2022
Unreal 5 is cool but I don’t want every developer to use it, that just gives too much power to Epic, they might be able to increase the prices with no repercussions
pae314
Insert Patrick Bateman Meme:
Now lets see the stutter on PC
szilardbodnar
No way it’s ain’t pre rendered. You would need a supercomputer to run this demo otherwise.
severe_009
Its the headbobbing that fools you to think its “realistic”
Gastunba24
So cool! New technology the devs will be using so we can get 3 fps with a 4090 due to lack of optimization.
Hephaestus002
now showcase the hardware it’s running on
0dioPower
Source? I wish to see it with higher resolution 👍
Oskej
Does not really matter if art direction is ass, and so far most of UE5 games look bad.
Zorcky-2C
But it uses Nanite and Lumen so it runs at 40 fps on the most top end hardware.
But it’s fine guys, we included DLSS and frame generation 🤡
(I actually don’t know if it uses Nanite and Lumen, i said this for the joke)
F4tJok3r
And you just need a 3999$ computer to run it smoothly at 1080p with fps
zfreakazoidz
Aside from the head bobbing, I’d love this. Head bobbing in real life is easy because your brain fixes it for you so you don’t feel sick. In a video game though, your brain doesn’t fix it as well as its not your vision and head bobbing. Thus so many get sick.
elliptical-wing
They spent so much time on getting the complicated stuff to look good, only to get the basic movement so wrong.
ZYRANOX
Idk anyone that ever asked for headbobbing in videogames.
LELO_TV
And then we get sh!t like Starfield that can’t run without DLSS+FG at a decent amount of fps
Ministrelle
Great for graphics (as in images) and video/film, but I wouldn’t want to play a game that looks like that.
Hato_no_Kami
Wow Johnny Strides is stepping out of his comfort zone.
Comrade14
It’s so realistic that it kind of brings me back to when games in the 90s had FMV, especially the part with him walking through the dark using the lighter.
raz0rback2
It‘s all lighting. People created stuff like this for Dreams on PS4 all with proper and realistic lighting
ProjectMew
Who holds their phone like that?
JayCeeMadLad
How does someone walk so damn slow
Always takes me out of the moment when the character is making quarter steps and somehow not constantly tripping over themselves
Only-Percentage4627
Minimum requirements 4090 for 30 fps on 1080p with dlss
SnooOwls3879
actually didn’t believe it was in-game until the snake and the lighter in the cave
Xyrazk
I can hear my pc sizzling
Winter-Bites
Idk ue3 demos looked the same. Not a single game looked even close to the demo. Just a pointless demo to show off features noone ever gonna see/use.
Practical-Cup9537
One thing I have noticed with all of these demos is that the lighting is spot on. I am not talking about the lighting being cast onto the rocks an statues. I mean when the character looks up through the trees at the sky it really good. Very close to human eye reaction.
mcdougall57
Photogrammetric assets doing the heavy lifting.
KarlGustavderUnspak
Oh god the head wobble is awful. Dear game devs, never use this stupid mechanic
Onyx_Sentinel
This is a total scam, the footage doesn‘t even stutter. Totally unrealistic.
Spare-Nature-8859
high rez 240p:D:D
Boost5666
This runs on more PCs than cities skylines 2
mr_spoc
Camera shake is so stupid. That isn’t how we experience reality. It’s just headache inducing…
ottereckhart
NGL this game looks boring.
IIICobaltIII
Runs at 1080p 20fps on an RTX 4090 and a Ryzen 9 7950x3D with 128GB quad channel RAM.
Kraut_Sauer
Looks like a walking simulator. All graphics, physics and world interactivity zero.
37 Comments
Camera shake and blur is doing a lot of work here. Looks cool, but I wouldn’t want to play a game like this.
Unreal 5 is cool but I don’t want every developer to use it, that just gives too much power to Epic, they might be able to increase the prices with no repercussions
Insert Patrick Bateman Meme:
Now lets see the stutter on PC
No way it’s ain’t pre rendered. You would need a supercomputer to run this demo otherwise.
Its the headbobbing that fools you to think its “realistic”
So cool! New technology the devs will be using so we can get 3 fps with a 4090 due to lack of optimization.
now showcase the hardware it’s running on
Source? I wish to see it with higher resolution 👍
Does not really matter if art direction is ass, and so far most of UE5 games look bad.
But it uses Nanite and Lumen so it runs at 40 fps on the most top end hardware.
But it’s fine guys, we included DLSS and frame generation 🤡
(I actually don’t know if it uses Nanite and Lumen, i said this for the joke)
And you just need a 3999$ computer to run it smoothly at 1080p with fps
Aside from the head bobbing, I’d love this. Head bobbing in real life is easy because your brain fixes it for you so you don’t feel sick. In a video game though, your brain doesn’t fix it as well as its not your vision and head bobbing. Thus so many get sick.
They spent so much time on getting the complicated stuff to look good, only to get the basic movement so wrong.
Idk anyone that ever asked for headbobbing in videogames.
And then we get sh!t like Starfield that can’t run without DLSS+FG at a decent amount of fps
Great for graphics (as in images) and video/film, but I wouldn’t want to play a game that looks like that.
Wow Johnny Strides is stepping out of his comfort zone.
It’s so realistic that it kind of brings me back to when games in the 90s had FMV, especially the part with him walking through the dark using the lighter.
It‘s all lighting. People created stuff like this for Dreams on PS4 all with proper and realistic lighting
Who holds their phone like that?
How does someone walk so damn slow
Always takes me out of the moment when the character is making quarter steps and somehow not constantly tripping over themselves
Minimum requirements 4090 for 30 fps on 1080p with dlss
actually didn’t believe it was in-game until the snake and the lighter in the cave
I can hear my pc sizzling
Idk ue3 demos looked the same. Not a single game looked even close to the demo. Just a pointless demo to show off features noone ever gonna see/use.
One thing I have noticed with all of these demos is that the lighting is spot on. I am not talking about the lighting being cast onto the rocks an statues. I mean when the character looks up through the trees at the sky it really good. Very close to human eye reaction.
Photogrammetric assets doing the heavy lifting.
Oh god the head wobble is awful. Dear game devs, never use this stupid mechanic
This is a total scam, the footage doesn‘t even stutter. Totally unrealistic.
high rez 240p:D:D
This runs on more PCs than cities skylines 2
Camera shake is so stupid. That isn’t how we experience reality. It’s just headache inducing…
NGL this game looks boring.
Runs at 1080p 20fps on an RTX 4090 and a Ryzen 9 7950x3D with 128GB quad channel RAM.
Looks like a walking simulator. All graphics, physics and world interactivity zero.
Anyone know what game this is?
5090 at 720p