What did Phantom Liberty deliver, that the base game lacks of?

49 Comments

  1. No-Increase-5211

    For me its the Roulette table…
    (Not Poker, of course)

  2. Chillmonger8

    Each Gig was richer.

    You meet the client almost each time so it adds that personal touch versus base game gigs the fixer calls you and then you get the text message with the details. Rarely (if at all?) do you interact with the client so it’s a bit more impersonal. Great for business as a merc, but not so great for RPG storytelling.

    All the Dogtown gigs had some real moral dilemmas such as The Man who Killed Jason Foreman and fucking Talent Academy.

    They felt like fully fleshed out MAIN missions. The storytelling for the gigs was really well done.

  3. Chadrew_TDSE

    The Relic abilities.

    The more fleshed-out side missions.

  4. The Space Force One crash+spiderbot fight adds another great large-scale cinematic action sequence to a game that IMO kinda lacks for them

  5. Financial_Height188

    Atmosphere, not that Night City didn’t have a wealth of it, but there’s something deep and rich about Dogtown, you can feel the time spent on it.

  6. AnimuCrossing

    The smaller scale of the game is the big difference.

    In the base game, they were making a game that needed to be 80 or so hours on average to a completionist, it all had to be finished, there had to be a story to span the game world with interest.

    By making it compact and only trying to make 20 hours for a completionist, they can focus so much more effort on “less” so the “less” content up beings “more” in scale, scope and then quality.

  7. It has better main story and more complex gigs, I honestly feel main story of PL is probably same or longer than main story if not counting optional side quests.

  8. imagijack

    The clothing options in Phantom Liberty are pretty incredible compared to the base game. Plus better side gigs

  9. Well made boss fights that felt like bosses not enemies with more health .

  10. The recurring events; the airdrops and the car jacking “gig”, which does extend outside of Dogtown but requires progressing PL story to unlock. The base game should have had more things like that.

  11. EastClintwood89

    I like the endless gigs, like stealing cars from random locations and sometimes fighting gangoons before delivery. Stealing the supply drops is also fun too. That’s what the sequel needs more of. Simple, yet lucrative opportunities with a limited time window to act on them. It makes the world feel more alive. The sequel can have special bounties on criminals, small-scale heists, or impromptu street-fighting hustles – all occurring at random in the wild.

  12. InsydeOwt

    Not much apart from a 750m x 250m gated community.

  13. CloseEncounters777

    Way better commentary from Johnny.

  14. asuraumbra

    Far more cinematic moments and it genuinely made me care about the characters

    The only one I gave a shit about in the base game was Kerry

    I will say, The Tower ending was bullshit but everything else was great

  15. By far, the random supply drops in dogtown, loved hearing it, rushing toward it, lot of enemies and a cool loot after.

  16. AnAverageGuy_

    The complete NC experience. Got a feeling PL is the base game, that they planned it all along but because they need to release the game early and unfinished to please their investors.

  17. Schezwansuhaouse

    Phantom Liberty turned a game that was more or less a tech demo into one of the better game expierences in recent memory. That gameloop of grabbing a car and fighting your way downtown as that radio plays. Incredible!

  18. DrShankensteinMD

    There were a few of the gigs and side content that my decisions had true repercussions, one sent me into a blind rage attacking anyone I could find from that group… before reverting to an early save when I had a cooler head.

  19. HyundaiRyanR

    Verticality and mission design. Much more fleshed out you can tell the devs really wanted all the missions to feel like these. Lots more actual meaningful choices that really do change how the story goes

  20. DeTomato_

    The other half of Pacifica and the stadium. 

  21. MrNLlBuFu

    Dogtown is a well developed area with related quests that is far more flavorful & recognizable than the other main areas of NC.

    In the Witcher 3 you had unique well developed areas (Skellige, Velen, Novigrad & oxenfurt, toussaint, kaer morhen) with unique quests related to the area creating far more immersion as you travel/explore between areas.

    The change in scenery & story in cyberpunk had less of an effect on me compared to W3. Except for dogtown. Entering & doing quests in dogtown for the first time was amazing and a unique experience comparable to entering toussaint/skellige/novigrad etc for the first time.

  22. loathsomefartenjoyer

    The new gigs were more than just a text and going in to beat enemies, they all had tough choices to make too

    They reminded me of New Vegas side quests, hope the sequel gigs are as good as these

  23. WellingtonBananas

    The bad ass James bond-esque credits theme

  24. I’m gonna sound dumb but… how do you play phantom liberty?

    I own it, currently playing through the main game and Haven’t seen anything PL related.

  25. GalacticNarwal

    I don’t know if anybody else noticed, but in the base game, Johnny doesn’t have expressive facial animations. One of the first things I noticed with PL is that Johnny actually looked like he was talking to me, instead of his mouth just moving and words coming out. He has body language and facial expressions now.

  26. Ruthrfurd-the-stoned

    Gives 2077 Night City a real combat zone

  27. manewitz

    The first time going into Dogtown and creeping to the hideout with Meyers, plus seeing the number of enemies at the gate gave me a sense of peril I hadn’t had since the beginning of my first play through. For a spy-focused storyline it really set the tone for sneaking around and being smart about your actions instead of just being so leveled up you could just go kill everyone. Idris Elba’s character imploring you to be cautious when you meet him also grounded things a lot. He has such a gravitas as an actor and character that it brought me back to earth a bit after so many hours blasting through main story jobs on autopilot.

  28. rabbitsaresmall

    The final 3 hours of the main story is fucking art. Slow James Bondesque build up, betrayal, action, heartbreak, twist. And after the brutal terminal fight you face the truth.

  29. beautifulafro

    Your life path has actual meaning. At least its more meaningful that the OG story. Corpo feels like ex counter intel, and Nomad is not just “my name is V and i used to run in badlands as well”

    Side activities actually meaningful, not just “go here kill this congratz”

    Main PL mission was far more superior than the OG story in terms of choices

  30. Vertical gameplay. Dogtown is absolutely packed and quests utilize all the levels and stuff. Absolutely loved it for it

  31. florpynorpy

    Each gig questions your morality more, it’s less, “ do this and do this, or do this and grab this” it’s got more depth, it gives you a chance to make decisions based on your morality

  32. LarryFrostx

    Some unfinished content from the pre-launch trailers of Cyberpunk. Like Vulnerability Analytics. Somewhat Damaged is the single most memorable mission on the game, coming from someone who posted “Time to Party Like It’s 2023” on Christmas. Having us being a part of a grand scheme that will affect the world.

    Gigs, I cannot even touch on that fact.

    Feeling of power in gigs and missions. After Hansen’s death, where you choose the future of Dogtown, now that’s my V. That’s the V that killed thousands of people in a matter of weeks, strolled through Arasaka Tower and fucked Smasher in the ass. That’s the shit. All this actually makes you proud of yourself if you delay the main storyline of PL till you have finished most of the base game. It actually makes sense after that to go on that suicide run on ‘Saka Tower.

    Edit: Last but not least, expanding Johnny Silverhand’s past and making an actual peace with him. You guilt him into that peace in the oil fields, if you choose the “right dialogue” for Secret Ending. The talk in the AV if you have a good relationship? That’s how I will remember Johnny.

  33. Butefluko

    Dogtown was so necessary to just drive down the idea that Night City had a really bad couple of neighborhoods where Police didn’t dare go into.

  34. Blankyblank86

    The dlc has been more fun than the base game for me.

  35. GazHorrid

    An incredibly humongous deep dive into depression over the new secret ending.. which imo is Vs canon ending.

  36. Shad0Pulse

    Felt like Keanu was warming up to voice acting more in the DLC. Felt more natural, in a way

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