Counter-Strike 2

CS2 feels a little SCUFFED right now…



#shorts #counterstrike2 #gaming

Look, CS2 is great and all, but the desync is a bit of a problem…

Hosted by: Elisabeth Marchini
Edited by: Kai Medalla
Produced by: Bernard Malijan

Music used under license from Associated Production Music LLC (”APM”).

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48 Comments

  1. The goat simple is right. I will just wait for few polish update before playing. I always get killed behind the wall!!!

  2. I just found this out and now I'm realizing that I'm not as bad as i think I am with the AWP, the bullets just go to the shadow realm

  3. The clip near mid on vertigo with the pistols clearly shows that the player was killed by someone else. Just look at the killfeed.

  4. in the second clip that isnt desync… he died to a different person, after he killed the guy. you can see in the kill feel and portraits at the top.

  5. Warzone 2 way more broken 😂. That's just a good shot, but warzone got fucking UAV's, Self revive, Healing without items, and more 🤣🤣🤣

  6. The hitreg is even worse than ever, I've shot an entire p90 mag into somebody, gotten blood splatter on every hit, he kills me and the death summary says I hit him twice

  7. I feel like it’s my internet connection is the reason for this because this constantly happens to me. I do a quick peak and then behind the wall fully I just fall dead.

  8. erm …. i mean yea but the first clip after the girl was the ct dying to another T not killtrading with the one he killed. Look at the names.

  9. What valve had to do is take fucking old game AND SET IT ON NEW ENGINE! WHATS WRONG WITH THEM. And btw its needs to test it a few time, months, maybe. What did they do? Release da game 💀(actualy garbanzo)

  10. didnt play source, or go but for me as an 1.6 player most of the clips looking like normal wallbanger?!

  11. In Cs2, I've found 90% of all corners on buildings are wallbangable now, can prefire the wall instead of the corner.

  12. This is why 128 tick servers are standard in online fps. No magic sub-tick tracking is going to fix the inherent problems with 64 tick servers.

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