What are your thoughts of zm_paris how could it have been improved if you think it was bad?

7 Comments

  1. Astronaut can’t take perks

    Allow the hacker to be used with the PES, make it take a weapon slot

    Allow the hacker to manually activate the excavators

    Remove QED panel step from EE

    Put Jug or Speed in the MPD room

    Add a pathway from the teleporter that goes back to the spawn

    Let the Wave Gun spawn powerups

  2. GolemThe3rd

    It would have been really weird story wise if the map had been paris, but I still really wonder what could have been, I mean supposedly the map was pretty much finished, it’s a shame we’ll probably never see it. Could have been cool to release it in BO4 as a remake at least, it beats out BOTD thats for sure.

    I remember the guy who made the MOTD remake for BO3 (ShiftyGamer101) was also making a remake of Moon as Paris, he even showed a few minutes of gameplay and it looked really good, but all evidence of that got removed when he had his temper tantrum.

  3. Sarcastic_Rocket

    Good creative map, with fun ideas. Have it just be jug at Groom lake, put speed cola in the other tunnel mirroring Staminups spot. Experienced players are rewarded with jug before round 1 and newbies have to get good at the map before they can consistently get to jug again, adding replay value. Make the hacker usable with the PES really weird gameplay and logically that you need to take off a helmet to use something with your hands. Keep the cosmonaut, he’s a fun creative boss that isn’t the usual strong bullet sponge that tries to kill you, with the perk spot change he can stay, but put windows in the airlock doors so you can see through them and see if he’s right there. Moon is the only map where you can’t see through a door you have already bought with such a sneaky boss that’s a problem. Add something that notifies the player that an excavator is going from anywhere on the map. Maybe a light that appears on the inside of the PES mask that is just a red number showing which excavator is going, kinda like a car check engine light. Lastly the map is desperate for fast travel, one shortcut from one end to the middle that you have to slide or crawl under that most people don’t know isn’t enough, literally one teleporter from the labs to the area under spawn is all it needs. Have a box somewhere on the map that once you collect a tactical grenade from the box and switch it out the previous tacticals don’t disappear they go on the box, you can then go to that location and manual switch between gersh and QED, so there’s still some Zelinski Randomness and RNG but now you just need to get both from the box in either order.

  4. ZombiesDadJokes

    Needs more eclairs. I’d even settle for baguettes.

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