What’s a single change to a zombies map that would make it infinitely better?

7 Comments

  1. Vrooother

    My one change is having George Romero as an optional boss after the first time you beat him. I love him and he adds so much to the map but constantly respawning after every round you kill him was a crucial mistake.

    Imagine after the first time you kill him, you can do a side quest/EE to have him respawn, one that can be done an infinite amount of times if you would like.

  2. Fyru_Hawk

    As much as I love zetsubou, I have an idea that would make the plant system much better. Instead of *just* having the plants grow when a round changes, they could also grow after a minute as passed. This would allow you to make plants faster instead of having to wait a while between rounds. This would be on top of them growing between rounds in case you do water a plant at the end of the round, but an unwatered plant would still only grow between rounds as to not punish the player.

  3. Remove the trials from Zetsubou. Or at least make them optional for upgrading the kt4 and doing the ee. They could have added an extra step for the electric shield

  4. SuperAC1andOnly

    Making the excavator on moon being manually activated instead of automatically going off so you don’t have to constantly abandon your strategy to turn them off

  5. AgentBond007

    * A trap on Call of the Dead

    * Being able to hold the hacker while wearing the PES on Moon

    * Bringing back the pre-patch Sliquifier

  6. Pwnage_Peanut

    Make the Turbine be able to permanently power up the door in the labs in Tranzit

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