So this is my first perk idea I’ve made out of boredom at around 2AM today, hope ya like it!

Carpentonic
Cost: 3000 points

Main effects:

– After buying this perk the player will repair barriers using steel baricades instead of wooden planks, similiar to that one permaperk from Black Ops 2 Victis maps (Tranzit etc.).
• Zombies require 2x more time to remove the steel barricades in comparison to regular wooden planks.

– Player receives extra points for repairing barriers (100 points for each plank placed, instead of the regular amount of points)

– Killing zombies slowly regenerates the HP of a damaged shield, if player has one of course (killing around 80 zombies should max out the shield HP from when it’s almost broken, which gets harder as the rounds progress)

Modifier/Double buy extra effects:

– Causes steel planks placed by the perk-owning player to be covered in spikes, causing zombies that destroy barriers to receive small portions of damage
– Carpenter power-up now rebuilds barriers with spiked planks as well. They are not their steel variant, but the wooden ones thought, so it still harms zombies but doesn’t make their time to break through a barrier longer.
• Additionally it grants all players 1000 points instead of regular 200.
• Those effects will work every time the power up is picked up by any player, as long as one of them has the modifier active

Note:

– Planks placed by players without the perk will obviously stay wooden and spikeless. Yet, this does not apply to the carpenter power-up, as it will place spiked wooden planks upon activation as long as at least one player on the lobby has the modifier on – it does not matter which player picks up carpenter, as long as one of them has the modifier, the power-up will have it’s effects enhanced the way I explained it before.
– Losing the perk cancels it’s effects, so losing the modifier also switches carpenter back to normal, unless another player has the modifier bought. So no modifier = no spiked planks
– The modifier is stackable, it increases the spike damage for zombies depending on how many players on lobby have it for the perk.
– Only barriers rebuilt by the player having the perk are their steel varriant. Players without the perk and the carpenter power-up will keep rebuilding barriers with regular planks (or in case of carpenter spiked planks if one the players on the lobby has the modifier (wait I think I wrote this already))

Feel free to give me your feedback in the comments!

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