Their explanation makes sense, plus improving server stability is a W.
They said:
Thus far, we’ve reintroduced several second-chance mechanics and included new ones, albeit scarcely due to concerns of making the mid-game feel claustrophobic and dragging out the climax of a match. In Season 05, we’re dialing up these second-chance mechanics (Gulag Kit, Redeploy Pack, Reinforcement Flare and Reduced buy-back prices) so that players will be able to return to the Warzone more often. At the same time, we’re reducing the number of players across our core Battle Royale modes which will prevent the match feeling too chaotic but provide improved matchmaking times, faster pre-game lobbies, and a better quality of match overall. These changes paired with faster circle movement will elevate the pace of a Battle Royale match with more gameplay uptime!
As always, we will be carefully reviewing sentiment and data to make sure that the engagement pacing remains healthy, and that Players can still pursue new personal records. These modifications will not be made to Warzone Ranked Play at this time due to second life mechanics being restricted in the mode.
Makes sense to me along with probably making the servers more stable. 120 or something might’ve been a better option.
lilbigchungus42069
yup
Nintendo_Pro_03
It was bound to happen. But with this, they also have to improve the playlists.
justindcady
Another secondary benefit will be shorter queue time. Smaller lobby = fewer players to match up the way they want (SMBB) = 100 players will be faster than 150.
The smaller and faster initial circle should keep pace of play up.
IneedtoBmyLonsomeTs
Definitely the changes you make on a game with a healthy playerbase.
UncoolSlicedBread
I mean, if it helps then why knock it.
Redfern23
Should help a bit with CPU load too which has been a plague with this game.
ColHannibal
I get the criticism on playercount but some of these modes you used to feel like you had a great round, got the kills, lasted a long time… then placed 33rd.
Klubhead
If it fixes the dog shit server performance I’m ok w/ it.
11 Comments
Player counts are dying.
Sad
Their explanation makes sense, plus improving server stability is a W.
They said:
Thus far, we’ve reintroduced several second-chance mechanics and included new ones, albeit scarcely due to concerns of making the mid-game feel claustrophobic and dragging out the climax of a match. In Season 05, we’re dialing up these second-chance mechanics (Gulag Kit, Redeploy Pack, Reinforcement Flare and Reduced buy-back prices) so that players will be able to return to the Warzone more often. At the same time, we’re reducing the number of players across our core Battle Royale modes which will prevent the match feeling too chaotic but provide improved matchmaking times, faster pre-game lobbies, and a better quality of match overall. These changes paired with faster circle movement will elevate the pace of a Battle Royale match with more gameplay uptime!
As always, we will be carefully reviewing sentiment and data to make sure that the engagement pacing remains healthy, and that Players can still pursue new personal records. These modifications will not be made to Warzone Ranked Play at this time due to second life mechanics being restricted in the mode.
Makes sense to me along with probably making the servers more stable. 120 or something might’ve been a better option.
yup
It was bound to happen. But with this, they also have to improve the playlists.
Another secondary benefit will be shorter queue time. Smaller lobby = fewer players to match up the way they want (SMBB) = 100 players will be faster than 150.
The smaller and faster initial circle should keep pace of play up.
Definitely the changes you make on a game with a healthy playerbase.
I mean, if it helps then why knock it.
Should help a bit with CPU load too which has been a plague with this game.
I get the criticism on playercount but some of these modes you used to feel like you had a great round, got the kills, lasted a long time… then placed 33rd.
If it fixes the dog shit server performance I’m ok w/ it.