Didn’t read the notes, but I’m complaining bc that’s what we do!
Eleoste
New mechanics, little weapon tuning.
Hopefully it’s fun lol
Athomize
Mann, they added the superpowers to every mode…
Eh-Train
Since they are bringing back Plunder, I hope they fixed that issue where you can’t see your teammates properly when playing with randoms. it’s only been happening for like a couple a months now.
TheDarkGrayKnight
I like a lot of these changes. Especially lowering the redeploy height each round, showing how many unequipped plates you have, reducing bathroom stims to 1 and having your backpack fill up your lethal/tactical like it does with ammo. Some of these changes just seem to be getting us to where the game was in the old Warzone.
kenzohhhh
“At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel”
What does that even mean? Is it a nerf on the KV hopefully?
tataroverdrive
still no major updates for ui/ux and pings.
Nobuga
No mention of fixing jumping out of the plane?
Social-Hermit-Yoda69
Bug fixes: Fixed an issue that was causing players to spawn outside of the playable area – finally
Either I missed it reading fast but no mention of fixing folks remaining in the gulag on the complete collapse of the final circle…
mca5142
So every weapon was balanced but they didn’t give us any details on it?
sillybonobo
LOL that playlist for the week of the 19th is hilarious. Four quads playlists and only one duos…
Grippingbeast
Oh boy I hope they fixed the sleeves
TheReiterEffect_S8
A few takeaways for me.
**Still not even an acknowledgement about the bug causing you to freefall from the plane instead of skydiving. How the fuck could they avoid this?**
Once again, we do not have actual numbers representing “increased” and “decreased” regarding weapon balancing. Was the ISO 45 damaged decreased 20 or 7? Was it universal or specific to headshot versus torso and limb damage? We’ll never know.
I’m going to just accept that they are never going to tune the in-game audio. Every audio update in the last few patch notes have only been specific instances of audio being tweaked, and never any mention regarding footsteps, parachutes, etc.
In-game Surveys sound a lot to me like the “Concerns” box at work where you slip a piece a paper into it and it falls down a hole into an incinerator. I doubt these get looked at, and even so much action will be taken based on the consensus of answers. Who do they even have employed that will gather this data? And then who do they bring it to to be approved or denied? Implemented or scraped?
> An in-game notification now displays when the Player acquires a Battle Pass Token
Oh thank god, finally they’re listening to the community!~ /s
Excited for Vondel coming to Battle Royale, but once again the playlist rotation fucks me until next week with Trios.
Map rotation for resurgence should be a win for those players, right? I never cared much for resurgence so it’s a non-issue for me.
Plate carriers should be interesting, wondering how much this will change up the day-to-day gameplay.
With Al Mazrah being far larger than Vondel, you’d think the Personal Redeploy Drone would be available there, but only in Vondel…?
Quality of life changes are all welcome.
theunlikelycabbage
What happens if I’ve got a quad looking to play resurgence and say only Vondel has that? Do we not rotate maps?
south153
I just want to be able to play unranked warzone as a trios squad is that to much to ask.
eyeballeddie
Those armour vests seem interesting
mikerichh
Love the QoL change to show how much money dead teammates have. Makes it easier to regain by prioritizing who has the most cash. Always was weird we could see this when someone was in gulag but once they died it went away
Mrheadshot0
Yo am I crazy or did they go full dong?
Penthakee
>some Weapons will be able to kill faster when fired more accurately, and slower when not
Isn’t that how all weapons worked in any FPS ever?
Penthakee
I don’t understand the “armor plate carrier” part, can someone explain?
vision-quest
Still no solo BR? Guess I still won’t be playing.
ownph
Did they fix the stats and combat report?
dannyl1017
we still being realistic? shooting laser beams out of our eyes?
Oz02cad
Corvus Torch
Dragon’s Breath packed underbarrel shotgun
Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge
Why?
Because Fuck You, that’s why.
ao7g
No mention of fixes for the mass FPS drops seen on PC.
25 Comments
Didn’t read the notes, but I’m complaining bc that’s what we do!
New mechanics, little weapon tuning.
Hopefully it’s fun lol
Mann, they added the superpowers to every mode…
Since they are bringing back Plunder, I hope they fixed that issue where you can’t see your teammates properly when playing with randoms. it’s only been happening for like a couple a months now.
I like a lot of these changes. Especially lowering the redeploy height each round, showing how many unequipped plates you have, reducing bathroom stims to 1 and having your backpack fill up your lethal/tactical like it does with ammo. Some of these changes just seem to be getting us to where the game was in the old Warzone.
“At the launch of Season 04, weapons in Warzone saw a significant change to their damage profiles, which resulted in an overall increase to the duration of engagements. With Season 04 Reloaded we are placing a bigger emphasis on accuracy in gunfights. To achieve this, every Weapon has had its Warzone damage profiles adjusted to fit into this new balance paradigm with additional attention given to the most dominant Weapons. While this change will result in a wider range of Time to Kill values, meaning some Weapons will be able to kill faster when fired more accurately, and slower when not—it allows Weapons the necessary space to feel more distinct and promotes an ecosystem where each Weapon class can excel”
What does that even mean? Is it a nerf on the KV hopefully?
still no major updates for ui/ux and pings.
No mention of fixing jumping out of the plane?
Bug fixes: Fixed an issue that was causing players to spawn outside of the playable area – finally
Either I missed it reading fast but no mention of fixing folks remaining in the gulag on the complete collapse of the final circle…
So every weapon was balanced but they didn’t give us any details on it?
LOL that playlist for the week of the 19th is hilarious. Four quads playlists and only one duos…
Oh boy I hope they fixed the sleeves
A few takeaways for me.
**Still not even an acknowledgement about the bug causing you to freefall from the plane instead of skydiving. How the fuck could they avoid this?**
Once again, we do not have actual numbers representing “increased” and “decreased” regarding weapon balancing. Was the ISO 45 damaged decreased 20 or 7? Was it universal or specific to headshot versus torso and limb damage? We’ll never know.
I’m going to just accept that they are never going to tune the in-game audio. Every audio update in the last few patch notes have only been specific instances of audio being tweaked, and never any mention regarding footsteps, parachutes, etc.
In-game Surveys sound a lot to me like the “Concerns” box at work where you slip a piece a paper into it and it falls down a hole into an incinerator. I doubt these get looked at, and even so much action will be taken based on the consensus of answers. Who do they even have employed that will gather this data? And then who do they bring it to to be approved or denied? Implemented or scraped?
> An in-game notification now displays when the Player acquires a Battle Pass Token
Oh thank god, finally they’re listening to the community!~ /s
Excited for Vondel coming to Battle Royale, but once again the playlist rotation fucks me until next week with Trios.
Map rotation for resurgence should be a win for those players, right? I never cared much for resurgence so it’s a non-issue for me.
Plate carriers should be interesting, wondering how much this will change up the day-to-day gameplay.
With Al Mazrah being far larger than Vondel, you’d think the Personal Redeploy Drone would be available there, but only in Vondel…?
Quality of life changes are all welcome.
What happens if I’ve got a quad looking to play resurgence and say only Vondel has that? Do we not rotate maps?
I just want to be able to play unranked warzone as a trios squad is that to much to ask.
Those armour vests seem interesting
Love the QoL change to show how much money dead teammates have. Makes it easier to regain by prioritizing who has the most cash. Always was weird we could see this when someone was in gulag but once they died it went away
Yo am I crazy or did they go full dong?
>some Weapons will be able to kill faster when fired more accurately, and slower when not
Isn’t that how all weapons worked in any FPS ever?
I don’t understand the “armor plate carrier” part, can someone explain?
Still no solo BR? Guess I still won’t be playing.
Did they fix the stats and combat report?
we still being realistic? shooting laser beams out of our eyes?
Corvus Torch
Dragon’s Breath packed underbarrel shotgun
Available to all Weapons that are compatible with underbarrel shotguns upon completion of Challenge
Why?
Because Fuck You, that’s why.
No mention of fixes for the mass FPS drops seen on PC.