There is no real wonder weapon that can reliably kill at high rounds. The scavenger starts to drop off pretty early on and the only way to get the wonderwaffe is by doing the easter egg and killing George Romero which gets harder every time you do it. Eventually you just run out of weapons to kill the zombies with because they soak up so much damage at high rounds and there are no infinite damage weapons.
It’s probably theoretically possible to get to round 100 if you are patient enough but Black Ops 1 has this bug where if you spend enough time in one game then the map will reset itself and send you back to round one. So even if you do everything perfectly there just aren’t any reliable weapons that let you kill the zombies infinitely at high rounds and even if you were to kill them normally it would take so long that the map would reset itself.
SlyKnyfe12
The isn’t a weapon good enough to get to round 100 on COTD before the number of entities on the map hit the 32bit limit
Yes ik the waffle is on the map but you have to kill George for it
Lembueno
Most older maps where round 100 is doable have some form of infinite damage wonder weapon (think wonderwaffe, thundergun, Origin Staffs), capable of wiping out an entire train (or in WaW a whole round) with one shot.
CotD has no such weapon, save for the temporary wonderwaffe drop from George which obtaining regularly at high rounds is impractical for various reasons). The only infinite damage weapon available is the Vr11, which can kill at most one zombie per shot while still suffering from the poor ammo capacity that comes with being an infinite damage weapon. The next most powerful weapon is the Scavenger, which even while PaPed starts to fall off in the late 30s/ early 40s
Those factors would mean turning the later rounds into a war of attrition, so you’d think. Wrong, older zombies titles (I believe bo2 was the last game) have a set time limit that can be spent in a single game, at which point the game error-codes the player out. The exact amount of time isn’t set in stone but it always happens at around the same time for a given map.
– There is no reliable way to kill zombies in high rounds (no traps/wonder weapons)
– Every map has a reset timer, after a certain amount of time spent on a map, the game freezes/resets. The reset time depends on a lot of factors, but on BO1 it’s usually around 70hrs.
The lack of ways to kill zombies fast means that you’ll hit the reset time long before you’ll be able to hit round 100.
TTS4life
There are a few different factors why you cannot get to round 100 on COTD (…in Solo)
1. The Scavenger sucks. It stops being a one shot in the 30s and only becomes worse after that. With some extra help from the Raygun, Sallies, or the LAW, and many box hits to recycle your ammo (aka Tradeouts) you can make it work up into the 80s, but you run into the next issue
2. The game can only support so many box hits in each game. It’s not concrete what the cause is, or how to milk more out of the box, but this cap in how many box hits you can have makes it improve to hit round 100 just spamming the box.
3. Too many explosions over the course of the game also can cause a crash, and is somewhat influenced by box hits
4. The VR-11, (which is used in high rounds to avoid being excessive with explosions), does not kill nearly enough zombies to give you the extra push to 100.
5. The waff also does not give you a big enough push either (but also used for high round, and George’s health is always 250k per player, there is no health increase for each time you kill him)
6. Reset. Every tick the game looks at all the dynamic entities on the map and throws it into a pile. This pile is not cleared each tick and anything that was counted before is still counted again. Once this pile is big enough, you hit reset and you go back to round 1. Dynamic entities include zombies on the map, debris that has models that would despawn after opening, etc. No one in solo hits reset on COTD however.
In coop, it is possible to hit 100+, as the VR-11 grants instakill to another player if you shoot them for a brief time. This time stacks with each shot (good for spamming before a max). It is the only map to date where solo has a lower max round than coop.
Kanj0Bazooie
With the question answered, I have one of my own: Could you use the launch pad on the upper level of the boat to kill them? I think that kills Zombies, anyway, admittedly I haven’t played CotD much. It’s in a tight spot, but would it work?
7 Comments
Call dead
There is no real wonder weapon that can reliably kill at high rounds. The scavenger starts to drop off pretty early on and the only way to get the wonderwaffe is by doing the easter egg and killing George Romero which gets harder every time you do it. Eventually you just run out of weapons to kill the zombies with because they soak up so much damage at high rounds and there are no infinite damage weapons.
It’s probably theoretically possible to get to round 100 if you are patient enough but Black Ops 1 has this bug where if you spend enough time in one game then the map will reset itself and send you back to round one. So even if you do everything perfectly there just aren’t any reliable weapons that let you kill the zombies infinitely at high rounds and even if you were to kill them normally it would take so long that the map would reset itself.
The isn’t a weapon good enough to get to round 100 on COTD before the number of entities on the map hit the 32bit limit
Yes ik the waffle is on the map but you have to kill George for it
Most older maps where round 100 is doable have some form of infinite damage wonder weapon (think wonderwaffe, thundergun, Origin Staffs), capable of wiping out an entire train (or in WaW a whole round) with one shot.
CotD has no such weapon, save for the temporary wonderwaffe drop from George which obtaining regularly at high rounds is impractical for various reasons). The only infinite damage weapon available is the Vr11, which can kill at most one zombie per shot while still suffering from the poor ammo capacity that comes with being an infinite damage weapon. The next most powerful weapon is the Scavenger, which even while PaPed starts to fall off in the late 30s/ early 40s
Those factors would mean turning the later rounds into a war of attrition, so you’d think. Wrong, older zombies titles (I believe bo2 was the last game) have a set time limit that can be spent in a single game, at which point the game error-codes the player out. The exact amount of time isn’t set in stone but it always happens at around the same time for a given map.
This video might explain this better than me: https://youtu.be/vO3F9a7c6So
Two factors:
– There is no reliable way to kill zombies in high rounds (no traps/wonder weapons)
– Every map has a reset timer, after a certain amount of time spent on a map, the game freezes/resets. The reset time depends on a lot of factors, but on BO1 it’s usually around 70hrs.
The lack of ways to kill zombies fast means that you’ll hit the reset time long before you’ll be able to hit round 100.
There are a few different factors why you cannot get to round 100 on COTD (…in Solo)
1. The Scavenger sucks. It stops being a one shot in the 30s and only becomes worse after that. With some extra help from the Raygun, Sallies, or the LAW, and many box hits to recycle your ammo (aka Tradeouts) you can make it work up into the 80s, but you run into the next issue
2. The game can only support so many box hits in each game. It’s not concrete what the cause is, or how to milk more out of the box, but this cap in how many box hits you can have makes it improve to hit round 100 just spamming the box.
3. Too many explosions over the course of the game also can cause a crash, and is somewhat influenced by box hits
4. The VR-11, (which is used in high rounds to avoid being excessive with explosions), does not kill nearly enough zombies to give you the extra push to 100.
5. The waff also does not give you a big enough push either (but also used for high round, and George’s health is always 250k per player, there is no health increase for each time you kill him)
6. Reset. Every tick the game looks at all the dynamic entities on the map and throws it into a pile. This pile is not cleared each tick and anything that was counted before is still counted again. Once this pile is big enough, you hit reset and you go back to round 1. Dynamic entities include zombies on the map, debris that has models that would despawn after opening, etc. No one in solo hits reset on COTD however.
In coop, it is possible to hit 100+, as the VR-11 grants instakill to another player if you shoot them for a brief time. This time stacks with each shot (good for spamming before a max). It is the only map to date where solo has a lower max round than coop.
With the question answered, I have one of my own: Could you use the launch pad on the upper level of the boat to kill them? I think that kills Zombies, anyway, admittedly I haven’t played CotD much. It’s in a tight spot, but would it work?