Season 3 Patch Notes

31 Comments

  1. 1shouldbeworking_

    TAC-56 buff was unexpected.

    Bas-P too, I thought it was pretty strong already.

  2. RelationshipEast3886

    “Dive

    Diving fire delay reduced

    Slide

    Sliding speed slightly increased”

    Lmao, that’s the stuff everyone prayed for yesterday

    Good luck, Knight-112

  3. Can anyone post a synopisis for all the people at work, please?

  4. SmithMay7

    *“Audio – various refinements to footsteps and occlusion mixes”.*

    Hmm, this sure sounds familiar. Who wants to bet there’s zero noticeable change, again?

  5. Nintendo_Pro_03

    Heavy chopper coming back? Come on… Give us light helicopters in Solos with the same concept of the gas cans.

    No Battle Royale Solos for the playlist? Come on…

    No private match improvements? Come on…

    Birdseye nerf?! I wanted to see everyone on the map, especially in Solos! The perk feels useless now.

    Other than these changes, the update looks good!

  6. I’m missing something? Where are the changes to movement and fluidity on the game? All that they promised about making the game more dynamic and faster, it was just those two SLIGHTLY changes to slide and dive? I’m genuinely asking, I’m missing something?

  7. MrSacrifice1

    I’m i understand its correctly that means that i can ever shot in leg and will kill? Cuz its not said about HS, just “one shot”

    “Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot “

  8. SmithMay7

    ### Zero mention of any server improvements. Not even a ‘we are working on a solution’. Nice.

  9. painintheass21

    Of course they removed Trios from resurgence …

  10. unsullied65

    3 biggest changes I’ve seen

    More buy stations

    1shot sniping

    Pace increase with adjustments to circle timing

    ​

    I’m still not sure why they did not fix the amount of items available per buy. there needs to be far more than 2 UAV’s per buy station.

  11. Not enough here to save the game. They needed a full reversion to WZ1 mechanics and this is not it – nor is it a path to it.

  12. Mrheadshot0

    FINALLY TIME FOR US SPEED DEMONS TO REIGN TERROR😈😈😈😈😈

  13. ChefSjekkie

    The STB has been my main weapon for all of season 2. I have no clue why it gets all the buffs?

  14. Gatorkid365

    Dawg the Taq56 is already such a meta pick for ranked, multiplayer and even DMZ/Warzone who thought it needed a buff to headshot damage?

  15. ISwearNotANarc

    Pretty annoying they didn’t address visual recoil on long range scopes. The red dot meta is really annoying IMO. On controller it’s tolerable because of AA but on KBM it’s infuriating.

  16. ClearSights

    Give us fucking numbers, holy shit.

    Gas time has been reduced….. by how much!?

    Damage reduced, increased… by how much?

  17. swagpresident1337

    They nerfed the rpk again?? Why? Nobody was playing it and it was already worse than the other guns.

    And Taq 56 buff???

  18. TheReiterEffect_S8

    *WORK IN PROGRESS*
    .

    .

    .

    **WEAPON BALANCING**

    *Season 03’s changes add more responsiveness to movement and the fluidity of combat including a reduction to the intensity of damage feedback (e.g., camera shake and HUD overlays). We have also decreased the magnitude on some of the more punitive Attachment cons. We feel this will result in an expansion in Attachment viability that will enable a broader spectrum of playstyles to excel—Including a change to Explosive Ammo, which allows Bolt-Action Sniper Rifles to down players in one shot. As we head into Season 03 Reloaded, we will be keeping a close eye on Weapons, Equipment, Killstreaks—among other mechanics, to ensure fair, fun, and strategically rich gameplay.

    NOTE: Updates listed below that have certain impacts listed for Armor are only present in Warzone 2 and are indicated with: “Warzone 2.0 Only”

    In the context of the below changes—when a Minimum Armor Damage value is added to a Weapon or Attachment, it is an increase to effectiveness. When a Maximum Armor Damage value is added, it is a decrease to effectiveness.*

    **» Assault Rifles «**

    **ISO Hemlock**

    * All Damage Ranges reduced

    * Lower Torso Damage reduced

    **M13B**

    * Headshot Damage slightly reduced

    * Lower Torso Damage increased

    * Mid-range Damage distance increased

    * Upper Torso Damage slightly reduced

    **STB 556**

    * Headshot Damage increased

    * Leg Damage increased

    * Lower Torso Damage increased

    * Mid-range Damage distance increased

    * Mid-range Damage reduced

    **TAQ-56**

    * Headshot Damage Increased

    **» Battle Rifles «**

    **FTAC Recon**

    * Movement Speed increased

    * Semi-Auto Leg Damage increased

    * Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only

    * Semi-Auto Upper Torso Damage increased

    **Lachmann 762**

    *Movement Speed increased

    **SO-14**

    * Movement Speed increased

    * Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only

    **TAQ-V**

    * Minimum Armor Damage increased | Warzone 2.0 Only

    * Movement Speed increased

    * Semi-Auto Lower Leg Damage increased

    **» Handguns «**

    **Basilisk**

    * Minimum Armor Damage reduced | Warzone 2.0 Only

    **» Light Machine Guns «**

    **RAAL MG**

    * Headshot Damage reduced

    * Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only

    * Semi-Auto Headshot Damage increased

    * Semi-Auto Upper Torso Damage increased

    * Semi-Auto Lower Torso Damage increased

    **RPK**

    * Close-mid Damage slightly reduced

    **» Marksman Rifles «**

    **Tempus Torrent**

    * All Damage Ranges reduced slightly

    * Close-mid Damage reduced slightly

    * Headshot Damage reduced

    **» Submachine Guns «**

    * Submachine Gun Hip Spread accuracy increased

    **BAS-P**

    * ADS Move Speed increased

    * All Damage Ranges increased

    * Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only

    **Lachmann Sub**

    * Headshot Damage decreased

    * Burst-Fire Leg Damage increased

    * Burst-Fire time between shots decreased

    * Burt-Fire Torso Damage increased

    **MX9**

    * Sprint to Fire Speed increased

    **Vaznev-9K**

    * Headshot Damage decreased

    **VEL 46**

    * Headshot Damage decreased

    **ATTACHMENTS**

    **Ammunition**

    **Basilisk**

    **.500 Snakeshot**

    * Maximum Armor Damage added | Warzone 2.0 Only

    **Explosive**

    * Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot | Warzone 2.0 Only

    * Explosive Ammunition has been added to the MCPR-300 progression tree

    **ISO Hemlock**

    * .300 Blackout (All Types)

    * Headshot Damage increased

    * Hip Spread accuracy while prone increased

    * Initial Recoil increased slightly

    * Long-range Damage decreased

    * Mid-range Damage increased

    * Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only

    * Recoil violence increased

    * Barrel, Stock, and Magazine Attachment stats are affected according to how ‘Large’, ‘Small’, ‘Heavy’, ‘Light’, ‘Long’, or ‘Short’ they are relative to other Attachments. In essence, the below changes increase the upsides of most Attachments stats while decreasing their downsides—resulting in an overall increase to Attachment power level.

    **Barrel**

    **Heavy Barrels**

    * ADS Speed penalty slightly reduced

    **Light Barrels**

    * Muzzle Velocity penalty reduced

    * Short Barrels

    * ADS Speed benefit increased

    * Damage Range penalty reduced

    * Hip Spread accuracy benefit increased while moving and firing

    * Hip Spread accuracy penalty for Shotguns decreased while moving and firing

    **Bipod**

    * ADS Speed penalty reduced

    **Laser**

    * Laser brightness increased

    **Magazine**

    * Large Magazines

    * Light Machine Guns (Global)

    * Handling and Movement penalties reduced

    *Kastov 545

    * 60 Round Magazine

    * Handling penalty reduced

    *Kastov 762

    * 40 Round Magazine

    * Handling penalty reduced

    **Lachmann Sub**

    * 50 Round Drum

    * Handling penalty reduced

    **M13B**

    * 60 Round Magazine

    * Handling penalty reduced

    **M16**

    * 60 Round Magazine

    * Handling penalty reduced

    **Vaznev-9K**

    * 45 Round Magazine

    * Handling penalty reduced

    **VEL 46**

    * 50 Round Magazine

    * Handling penalty reduced

    * 60 Round Magazine

    * Handling penalty reduced

    **Small Magazines**

    * Movement Speed increased
    * Sprint to Fire Speed increased

    **Fennec 45**

    * Fennec Double Tap Mod (Benefits from Small Magazine buffs)

    * Damage increased

    * Damage Ranges reduced

    * Minimum Armor Damage added | Warzone 2.0 Only

    * Time between bursts reduced

    **STB 556**

    * Single Tap Mod (Benefits from Small Magazine buffs)

    * Damage increased

    * Mid-range Damage distances increased

    * Minimum Armor Damage added | Warzone 2.0 Only

    * Time between shots increased

    **Rear Grip**

    **Basilisk**

    * Akimbo Basilisk

    * Maximum Armor Damage added | Warzone 2.0 Only

    **Stock**

    **Heavy Stocks**

    * ADS Move Speed penalty reduced

    * Aiming Stability benefit increased

    * Aim Walking Steadiness benefit increased

    **GENERAL**

    **Blueprints**
    * Pro-Tuning is no longer removed from all Attachments when altering a Pro-Tuned Blueprint
    **Bomb Squad**
    * Explosive Damage mitigation now also applies to Armor | Warzone 2.0 Only
    * *Damage Feedback**
    * Visual feedback adjusted to increase visibility when taking damage
    **Death Effects**
    * Death Effects are now visible when killing AI
    **Dive**
    * Diving fire delay reduced
    **Slide**
    * Sliding speed slightly increased

    **FIELD UPGRADES**

    **Adjustments**

    * Added Thermal Vision to the Tactical Camera for Night Map Modes

    **EQUIPMENT**

    * Gas Grenades should no longer detonate enemy explosives

    **Claymore | Warzone 2.0 Only**

    * Armor damage reduced

    **Flash Grenade**

    * Flash effect duration reduced

    **Frag Grenade | Warzone 2.0 Only**

    * One hit kill radius against fully armored Players reduced

    **Proximity Mine | Warzone 2.0 Only**

    * Armor damage reduced

    * Armor damage reduced against crouched or prone Players

    **Semtex **

    * Now kills downed Players when stuck

    **KILLSTREAKS**

    * Players watching a Killcam after getting killed by a Cruise Missile will no longer be looking downwards when they respawn

    * Reduced the range of screen shakes for Precision Airstrike explosions

    * Juggernaut should now be able to see the tablet screen when planting or defusing a bomb

    **Bomb Drone | Warzone 2.0 Only**

    * Can no longer down fully armored Players

    **Cluster Mine | Warzone 2.0 Only**

    * Armor damage reduced

    **VEHICLES**

    * Vehicle windows can now be destroyed by melee attacks

    * Vehicle tires can now be popped with knives

    **AUDIO**

    * Added a new cinematic music slider to the front end, which will allow Players to control UI music, game intros/outros, and cinematic sequences separately from music that happens during gameplay

    * Various refinements to footstep and occlusion mixes

    **SOCIAL**

    * Groups Request Manager

    * Quality of life improvements for requests to join groups in the Social menu.

    **Recruit a Friend**

    * Know someone who has yet to experience Call of Duty: Warzone 2.0? You and your friends can get rewarded through the new Recruit a Friend program.

    * Recruits and recruiters can then earn rewards for completing challenges together

    * NOTE: This Program is not available in Austria, Argentina, Belgium, Czech Republic, Denmark, Ireland, New Zealand, Norway, Peru, Poland, and the Philippines.*

    **UI/UX**

    * Player names now appear in the squad lists of a Private Battle Royale Match

    * Added the ability to preview tracers and death effects that come with weapon Blueprints

    * New front end/pre-game lobby scene

    **GLOBAL BUG FIXES**

    *Weapons Bug Fixes*

    * Fixed an issue that disallowed Tuning on the Assault-60 Stock Factory for the FSS Hurricane, FTAC Recon, and Tempus Torrent

    * Fixed incorrect ammo names on the SPW 40mm HE and KL40-M2 Underbarrel Grenade Launchers

    * Fixed numerous Blueprints that were unable to be brought into DMZ

    * Fixed Underbarrel Launcher and Underbarrel Shotgun Attachment compatibility issues

    * Fixed .50 GS Barrels that were not equipping properly

    * Fixed P890 Triggers that were not equipping properly

    * Fixed Attachment descriptions for unlocks on the KV Broadside progression tree

    * Fixed an incorrect unlock level description on the SP-X 80 progression tree

    * Fixed an issue with the progression of .50 GS and KV Broadside camo challenges

    * Fixed an issue where the UI would sometimes incorrectly display 6 out of 5 attachments

  19. knelly122

    1 shot snipers? Please god be headshot only? Otherwise game is totally finished

  20. iamDEVANS

    Did they add the lachmann sub nebula barrel for season 3?

    Or is it still a mystery to when it will arrive?

    😂

  21. Seems incredibly underwhelming if these patch notes are to be taken at face value

    No mention of server improvements, and significant movement improvements are nowhere to be seen.

  22. jbuckfuck

    Removed solo BR because it’s dead AF lol not really a solution in my opinion

  23. pewpewlasersandshit

    Unless the changes feel drastically different, from reading alone, this all feels… whelmed

    Especially the movement changes feel very small but maybe the attachment adjustments will factor in here a bit.
    Still, the overall glaring issue in regards to the overall clunkiness of the movement doesn’t really seem to be addressed with this update.

  24. I_AM_THE_SEB

    Why on earth did they completely remove BR solos?

    I guess I will not play any Warzone 2.0 this week….

  25. TruffledPotato

    Advanced UAV Improvements

    Enemy Players and AI Com
    batants will now appear differently while using an Advanced UAV.

  26. Yellowtoblerone

    Which of you crazy mf’s using raal and smgs in semi auto for them to be buffing that shit?

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