FPS Games

Atomic Heart First Impressions Part 3: Basic Combat and Frustrating Framerates



Full Video – https://youtu.be/_rbmmY1EQYY

Join me as I share my brutally honest first impressions of Atomic Heart in this review of the game’s first 2 hours. From bugs and glitches to moments of pure rage, I delve into the highs and lows of my gameplay experience, providing an unfiltered assessment of this highly anticipated title.

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Game Description:
Atomic Heart is a first-person shooter video game with role-playing elements. The combat consists of shooting and slashing with improvised weapons. A wide variety of enemies are featured, which may be mechanical, biomechanical, biological, and some of which are airborne. A crafting system allows the player to piece weapons together from metal parts that can be detached from robots or taken from household appliances. Weapons can be upgraded via a mechanic called “casettes”. Ammo in the game is scarce, and there is a stealth option. Quick-time events are featured in the game. The player wears a special glove, the Polymer Glove, which grants powers such as telekinesis, freezing, and electricity to defeat foes. Its powers can be combined with both melee and ranged weapons.

Ammunition can be upgraded with various elemental effects using “canisters”. These canisters can be looted and crafted, and equipped by the player on both melee and ranged weapons. If the canister depletes, it is discarded from the player’s inventory.

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Tags:
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