The game is not in a good spot. There’s not one specific issue that’s making it unplayable but there’s probably about 20 minor to moderate issues which add up to the game being really bad. This is one of the more severe issues, but fixing this wouldn’t even come close to making the game better.
It’s a shame as I think Multiplayer plays really well, I think DMZ does too, but the crashing which leads to you losing everything coupled with the fact that you can’t stockpile vests and stuff to take in after this happens is hilarious.
I heard we’re getting a “Rocket League” inspired playlist, raids next week. Far too many irons in the fire here. The game will die by Easter if they don’t take it seriously.
wicktus
I hope the December 14th patch will have a truckload of fixes.
Thing is, the game is not like unplayable but it’s a plethora of “fixable” issues, like airstrike crashing my game when call from a player too close, like the 10 loadouts bug, netcode, collision issue when trying to pick up something etc.
rad0909
Sniper bug happened to me 2 days ago as well.
EndHomosapiens
not a bug , victus with explosive rounds is the only gun one shots
__Dave_
The melee damage seems pretty definitive, at least. You can clearly see the first hit doing ~90 damage. The second hit has to do ~110 for the down.
Traditional_Story834
AIM FOR THE NECK!! THE NECK HITBOX STILL HAS WZ1 DAMAGE VALUE!
​
Should be fixed already but who knows.
coding102
It’s not bugged! From a coding point of view, a damage counter is easy. Activision implemented SBMM and I’m 100% convinced Activision has SBMM based damage registration.
wolfmankal
What if they added damage notifiers that pop up like in Borderlands and I think Apex? With all these bugs that could at least narrow down what the issue is, plates or damage.
ImReverse_Giraffe
I’ve said it before and will say it again. Activision has patents that can and will change your experience based on a hidden “skill value”. They have admitted that this patent in MW2, just in the PVE side of the game. Do you really trust them? This is the same company that said SBMM wouldn’t be in MW2019 when it clearly was.
MadDog_8762
A headshot leaves you at 1hp
If a plate is even SCRATCHED (you cant even see the damage on the ui) you are 1-tap vulnerable
mikerichh
Explains why ttks can feel inconsistent or you die quicker than you thought possible or why snipers can occasionally 1 shot at full plates
The bug seems to be a UI bug where the UI says 3 plates but in reality you have 2
yungloosie
Yea, this type of inconsistency is why I’m not playing this game right now. Between the TTK being total RNG and the footstep audio being inaudible, I have no desire to log in and roll the dice on this game
13 Comments
Skill issue
The game is not in a good spot. There’s not one specific issue that’s making it unplayable but there’s probably about 20 minor to moderate issues which add up to the game being really bad. This is one of the more severe issues, but fixing this wouldn’t even come close to making the game better.
It’s a shame as I think Multiplayer plays really well, I think DMZ does too, but the crashing which leads to you losing everything coupled with the fact that you can’t stockpile vests and stuff to take in after this happens is hilarious.
I heard we’re getting a “Rocket League” inspired playlist, raids next week. Far too many irons in the fire here. The game will die by Easter if they don’t take it seriously.
I hope the December 14th patch will have a truckload of fixes.
Thing is, the game is not like unplayable but it’s a plethora of “fixable” issues, like airstrike crashing my game when call from a player too close, like the 10 loadouts bug, netcode, collision issue when trying to pick up something etc.
Sniper bug happened to me 2 days ago as well.
not a bug , victus with explosive rounds is the only gun one shots
The melee damage seems pretty definitive, at least. You can clearly see the first hit doing ~90 damage. The second hit has to do ~110 for the down.
AIM FOR THE NECK!! THE NECK HITBOX STILL HAS WZ1 DAMAGE VALUE!
​
Should be fixed already but who knows.
It’s not bugged! From a coding point of view, a damage counter is easy. Activision implemented SBMM and I’m 100% convinced Activision has SBMM based damage registration.
What if they added damage notifiers that pop up like in Borderlands and I think Apex? With all these bugs that could at least narrow down what the issue is, plates or damage.
I’ve said it before and will say it again. Activision has patents that can and will change your experience based on a hidden “skill value”. They have admitted that this patent in MW2, just in the PVE side of the game. Do you really trust them? This is the same company that said SBMM wouldn’t be in MW2019 when it clearly was.
A headshot leaves you at 1hp
If a plate is even SCRATCHED (you cant even see the damage on the ui) you are 1-tap vulnerable
Explains why ttks can feel inconsistent or you die quicker than you thought possible or why snipers can occasionally 1 shot at full plates
The bug seems to be a UI bug where the UI says 3 plates but in reality you have 2
Yea, this type of inconsistency is why I’m not playing this game right now. Between the TTK being total RNG and the footstep audio being inaudible, I have no desire to log in and roll the dice on this game