Jack Frags digs into the Theory of health / damage being bugged

13 Comments

  1. His results are pretty clear, especially in the melee part

    This lines up with people complaining about hit reg and inconsistent fights, and it’s very important to keep track of this in the upcoming update

    Because there’s enough issues with connection and de-sync, adding “random”/bugged damage is a recipe for disaster

  2. TheTrueAlCapwn

    I’m so glad he tested this. He’s a huge content creator so it’s better he did instead of some nobody. Hopefully we get some answers on this. Makes the game feel terrible.

  3. bugistuta

    I think the inconsistency in gunfights is moreso the reason people play slow than the movement nerfs.

    In that first example where he ‘naded and stunned that player, you’d have absolutely zero hesitation to push… personally now I’d be wondering who is going to win the coin toss in this scenario

  4. Trotski7

    Definitely gonna fuel the schizo-posting about damage numbers/ttk/etc. No shame IMO since I have done my fair share of schizo-rambling while playing the game muttering to myself “how did I die to that” or “how did I kill them” or “I have used that gun so many times and have never killed someone so quick” etc.

    If this is bugs/etc shit happens I guess; but if it has anything to do with random crits being a mechanic or SBMM/EOMM kind of “rigging” that is completely fucked up.

  5. Sethdrew_

    Great to see this video here!

    I’d say his sniper rifle clip is the most objective evidence you can get, something isn’t right. Whether it’s a plate bug or super bullets or tick rate shenanigans we probably won’t know, just hope IW/Raven takes a good look into this asap.

  6. Diem-Robo

    This seems to corroborate that one post from a few weeks ago that was speculating there’s perhaps some bug between the client and servers regarding armor plates, and the server not properly registering how many plates you’re wearing. So you think you’re more durable than the server says you are, and get melted in situations like these.

  7. Traditional_Story834

    If there is any correlation to that video of the training dummies being 1 shot killed with neck shots and this then wouldn’t the mystery be solved? The hitbox for the neck is bugged. They forgot to change the damage on the neck when they changed it on the head hitbox when they reworked original WZ. They would of copy pasted the same values on the training dummies.

  8. TheEternalGazed

    On the two melee hits, is it possible that because he does not have a weapon a equipped, this is why he dies? In the clip where he is swimming, maybe the server recognizes him as being unequipped before actually wielding a weapon, therefore resulting in the two melee death?

    My guess is this is a bug where if you have no weapon equipped, either the damage profile for melee on the opponent goes up, or your overall health points are decreased.

  9. Mrheadshot0

    LOL it’s not bugged and anybody complaining about ttk right now is stupid😭 it’s called the “fennac” you either live by the fennac or die by the fennac right now. There gonna nerf it on December 14th for the season reloaded and then the ak47u will prob become meta.

  10. Traditional_Story834

    Lol try posting about the neck hitbox and see how fast the mods remove it lol. How long until they lock this thread I wonder?

  11. WarzonePacketLoss

    What is that skin he’s wearing? Never seen that.

  12. PetrichorFields

    To me, this is clear evidence that this game has a damage bug…

  13. Experienced same issue many times in the game, I am at 15k kills. Most of the time we end up in the best 3 or top full squad warzone. Every game this is happening to someone from my team or opponent team, and we always say “what?”, because we feeling it’s not right.

    Also another bug, when you get hit mark but your plates at full, even against sniper rifle, then when u press plates it puts 1-3 plates but visually your armour was full.

    More, rare bug. Shows you that your cross red but opponent still alive 1 bullet away on low hp. That can ruin because you switching to another target.

    And last one, bullets damage very vary and random and not always register. What I have recognised when you have white hit marks, not blue from the starts of shooting, means you missed all your bullets and from spectators watching your camera it looks like you did not do any damage.

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