Wardogs

Wardogs Season 3 Patch Notes Explained

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Wardogs Season 3 Goes Live On November 12 With a New Map, Game Mode, and Unlocks
Incoming! Hot on the heels of Season 2 and a recent wave of player bans, Wardogs Season 3 launches today, November 12. It introduces the tactical FPS’s first urban map, a new restricted-equipment mode, and substantial changes to progression, weapons, and anti-cheat measures.

Wardogs Season 3 Adds Sabatulo, Limited Mode and Slower Progression

Wardogs Season 3 Goes Live On November 12 With a New Map, Game Mode, and Unlocks

There’s a ton of stuff being added and changed in Season 3, but the headline addition is Sabatulo, Wardogs’ first urban map. It features tight streets, a central hospital, swimming pool, power station and river embankment. Gamers used to Wardog’s existing wide-open battlefields can finally have a proper crack at close-quarters combat and verticality, with players able to fight through buildings and use elevated positions to oversee the city.

There’s also a new Limited Mode, which restricts equipment to create an experience closer to early and mid-season warfare. In essence, this should level the playing field and help those joining in later in the season and worried about competing with players dressed up to the nines in top gear. That said, purchasable items are restricted, with the following exclusions:

Hollow Point and Armor Piercing ammunition.
Level 3 and Level 4 armour.
Attack vehicles.
CIWS, Stingray, MG Nest and Drill Rig.
Anti-tank mines.

It’s worth noting that cash and progression earned in Limited Mode aren’t separate; they carry over to the standard experience.

Continuing with how equipment’s being handled, shared items including armour, backpacks, tactical vests, and parachutes can now be unlocked through every role track, allowing players to concentrate on their preferred classes rather than switching between them to speed up unlocks. Certain role-specific advantages remain though, with Assault receiving armour earlier, Medic getting its tactical vest first, Support unlocking backpacks sooner and Recon gaining earlier access to Armor Piercing ammunition.

Good news for anyone who added their complaints to the pile regarding Season 2’s increased progression speed: Bulkhead is slowing overall progression down so it’s closer to how it worked in Season 1, while extending seasons to approximately three months to give players time to work up to a decent level.

Plus, if you’re like me or many of the dads that Wardogs is aimed at, and don’t have as much time as you’d like to spend in-game, a new catch-up system will provide XP bonuses and extended vendor discounts to lower-level players as each season progresses.

Wardogs Season 3 Patch Notes: Weapon Balancing, Anti-Cheat and Bug Fixes

Wardogs Season 3 Goes Live On November 12 With a New Map, Game Mode, and Unlocks
Bulkhead has made extensive changes to weapons, with several adjustments intended to reverse balance decisions from Season 2. The most notable weapon changes include:

Assault Rifles and LMGs: Torso damage has increased, returning assault rifles to Season 1 values and bringing LMG damage in line with them.
DMRs: All designated marksman rifles can now kill unarmoured players with two body shots, while a single headshot is sufficient against players without helmets.
Compound Bow: Arrow velocity has increased by 50%, making it easier to hit moving targets.
Molotovs: These now set players ablaze, causing damage and forcing them to drop held items. Their unlock price has also been reduced from $25,000 to $12,500.
Parachutes: The Basic Parachute is now designed for emergency escapes, while the Sport Parachute offers better steering and gliding for BASE jumps.

Bulkhead is continuing its anti-cheat crackdown, too. The studio has raised the maximum ping limit to 250 across all regions on official servers, and its enforcement rules now explicitly prohibit using NVIDIA Inspector or other third-party software to remove smoke, remove grass, modify geometry, alter LOD bias or change textures.

Finally, Bulkhead has confirmed that Wardogs’ Early Access price will increase by $5 on January 28, 2027, when Season 3 ends. Existing owners won’t have to pay anything extra, with the publisher explaining that periodic price increases are intended to reflect the additional content and improvements added throughout Early Access.