Hey y’all, JulezJP here. It’s been a wild ride and I’ve had so much fun writing these patch notes, chatting with folks on X, and meeting so many of you in person at events. (Frosty Faustings was lowkey my favorite, shoutout to the TNS late night karaoke sessions.)
I’m gonna miss writing these notes and working with Yohosie fine tuning last minute changes late at night or tinkering with formatting and templating for how we communicate changes (and Juliwaves for editing us off from a cliff, I’m still glad the employed Darius joke got through the review though.) I’m excited to see where the community takes the game. The team has been grinding to make it the best we can, and for any of y’all still around to read this—it’s for you!
Hey, it’s Yohosie. This is it! Building changes with the team and writing these patch notes is something I’ll miss dearly. I’m incredibly happy with balance and core gameplay, and I loved writing these patch notes and bringing some insight and humor into fighting game development. We spent countless hours working on 2XKO and had a blast doing it, and we hope it’s felt in the gameplay and overall roster diversity you’re feeling today.
I want to thank all of the talented people I’ve worked with on this project. The GAT team, the Design team, and the players (we built this thing together!). If I could live life 100 times, I would have chosen to work on 2XKO with you in each and every one. Fight on.
This will be the last patch before our end of active development, but our Community Event Support will continue and servers will remain online for matchmaking until further notice.