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VALORANT Patch Notes 13.06

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GENERAL UPDATES

The boosting detection we rolled out recently has been making an impact on smurfs and boosters. So far, we’ve banned 1600 accounts per day. That’s over 90,000 accounts, since July 20! And we’re just getting started.

Our esteemed Anticheat team put out a retro on how the new Antiboosting tech is working so far, courtesy of Vanguard. TL;DR, our boosting detections are proving effective against smurfs, and we’re only getting started! Take a look at this graph and read more here.

CLIENT UPDATESNew Home/LobbyWe’ve merged Home and Lobby into a single hub, helping you get an overview of what’s happening in VALORANT and making it easier for you to hop into your next match. It’s now smoother than ever to pick your mode, assemble your squad, and queue up.You can check out content like Events, Missions, the active map pool, Leaderboards, and more, while keeping your party front and center. We also added new tiles to Home to bring more visibility to limited time features such as new modes and Pick’ems.And stay tuned, we’ll also be bringing some updates to the Mode Select interface in Patch 13.08 as well. Global NavigationWe revamped Global Navigation to make it easier to move between major hubs of the game and understand where you are. The layout also gives our navigation more room and reduces visual crowding.Active pages, secondary navigation, and back behavior are also more consistent across the whole game.New Item IndicatorsIf you’ve earned a bunch of new content in recent matches but haven’t yet seen it, you’ll now see indicators in your Collection signifying what’s new to you.Don’t worry – they’ll disappear as soon as you view your Collection or leave the game.  We won’t keep showing them for your next session.COMPETITIVE UPDATES 

VALORANT is going BIG with several new features for your competitive experience this patch!

Range and Queue: You can now enter the Range while you’re in queue! Warm up your aim while you wait for your next match.A few things to know: You can enter the Range from the lobby after you have started matchmaking OR you can start matchmaking from inside the RangeIf we expect your queue to be short, the Range may not be available right away. If your wait ends up taking longer than expected, the Range will show up as available againPremier, Deathmatch and other modes without Agent Select will not support queueing from the RangePerformance Score: Average Combat Score (ACS) is out and Performance Score is in. Performance Score is a 0-500 number that measures more than just damage and kills to paint a fuller picture of your contributions to a match. Curious about your score? Check out the details in the End of Game screen to see what impacted your Performance Score, where you can improve, and how close you were to a Masterful performancePerformance Score is available in Competitive, Unrated, Swiftplay, and PremierYour MVP and Scoreboard position in these modes are now determined by Performance ScoreWe’ll be keeping a close eye on your feedback as we plan updates to Performance Score. Accolades: Ever wonder how many times you’ve earned MVP this Act or what your highest kills in a Competitive game were? Accolades have you covered.Accolades recognize standout performances across a variety of stats, including many of the contributions measured by your Performance Score. Each Accolade tracks your personal best for the current Act and across your lifetime play. Accolade tracking begins with this patch and will reflect on your gameplay going forward.You can see your earned Accolades throughout the End of Game experience, including on the MVP screen. You can also head to the Competitive Hub to see all your Accolades in greater detail.Accolades can only be earned in Competitive and Premier modesEveryone starts fresh when Accolades launch- historical match data will not countRank Legacy: You can now see how many times you’ve reached each rank across your Competitive career, like a VALORANT trophy case! Open the Competitive Hub from Career to check out your current rank and your lifetime ranks achieved. Each time you earn a rank, you’ll see its counter increase, or see when you’ve hit a new peak!Each existing rank can increase your Rank Legacy counter once every three Acts (from Acts I-III and Acts IV-VI)Demoting into a rank does not increase its counterCareer Page Updates: The Career Page has been given a fresh look and we’ve added some new pages to support all these features.Career: See your top Agents, Match History, and your Rank all on one page, with some personal flairCompetitive Hub: Head here from Career to find a snapshot of your Competitive Act, dedicated pages for Accolades and Rank Legacy, and some peeks at what’s coming soon.Accolade Page: See all your Accolades in one place. Click in for more details, including how to earn it.Rank Legacy Page: Look back at your Competitive journey and the ranks you’ve achieved over timeFriends can still view your Career and the Competitive Hub OverviewDedicated Competitive Hub pages are visible only to you.

And stay tuned—we have even more coming in the following patches: Map Rating (13.08), Competitive Flex (14.00), and some updates for the Radiant experience (14.00)!

GAMEPLAY SYSTEMS UPDATESEnd of GameWe have revamped the End of Game experience to give you a more clear summary of your match and what happens next. You’ll now see your performance, rewards, match details, and more in one place, with the most important moments highlighted.You can see highlights like earning MVP or rank promotion, along with your progress across new systems like Agent Mastery, Accolades, and Performance Score.The End of Game experience progresses automatically, but you can control your experience. Move through it at your own pace, dive into more detail, requeue immediately, or return to the Lobby whenever you’re ready. MODES UPDATES

NEW LIMITED TIME MODE // GAUNTLET: GLITCHED

Introducing Gauntlet: Glitched, our most ambitious mode yet. Face off in 2v2 battles against seven other duos, draft abilities from different Agents, and upgrade them as the match progresses. There are new arenas to learn and familiar abilities to push way past their limits. If a Yoru decoy starts shooting at you, that’s working as intended.

PLAYER BEHAVIOR UPDATESRiot Voice Evaluation (RVE) is expanding to Spanish, Portuguese, and KoreanWe have updated RVE, our in-game voice comms technology to better detect Spanish, Portuguese, and KoreanIf you encounter an incident of toxic behavior, make sure to report it via the Voice Comms Abuse category in-game. Your reports help us continue to identify and action on disruptive behavior, while improving our systemsFor more information, check out this article on Playing with RespectPROGRESSION UPDATES

AGENT MASTERY

Agent Mastery gives you new ways to show your dedication to an Agent. When you play Clove, you progress Clove. When you play Sova, you progress Sova. Every Agent has their own Act levels, Lifetime levels, Reward Track, and Agent ID.All players will start with zero Act Level and Lifetime Level progress on each Agent. We’re excited about Agent Mastery as a new system that continues to evolve with you Act-by-Act, Agent-by-Agent. So we want everyone to start on a level playing field here and embark on that new journey together.PROGRESSIONThere are two types of progression, both powered by Mastery Points (MP)Act Levels track your progress with an Agent during the current Act and reset at the start of each new ActLifetime Levels permanently track your progress with an Agent across ActsEarn MP to progress Act Levels. When you increase your Act Level you also increase your Lifetime Level. Simply put: 1 Act Level = 1 Lifetime Level.All players will begin earning Mastery Points from the same starting point. Previous Agent playtime and progress will not carry over.EARNING MASTERY POINTSPlay matches in supported game modes on an Agent to earn MP for that Agent.Wins and strong performance grant bonus MP.ACT LEVELS AND PORTRAIT UPGRADESEach Agent has 10 main Act levels to progress through each Act.Reach levels 4, 7, and 10 to unlock Portrait Accents, which upgrade the look of your Agent Portrait and showcase your investment in that Agent from the current and previous Act.If you reach Act Level 10, you can continue to progress your Agent through Overleveling for the rest of the Act.LIFETIME LEVELS, REWARDS AND AGENT IDLifetime levels permanently track how much you’ve progressed an Agent across Acts. They reflect long-term investment, not just who you played this Act.Lifetime progression unlocks access to rewards on each Agent’s Reward Track.Spend Kingdom Credits to unlock the rewards you want.Reward Tracks include rewards from the previous Agent Gear system, alongside a number of new rewards.You will keep any Agent Gear rewards you have already unlocked.We’re also adding Agent IDs, a new way to show off your investment in your favorite Agents.Unlock, customize and equip components through each Agent’s Reward Track.WEAPONS UPDATES

Introducing the latest automatic Rifle to join the Vandal and Phantom in the 2900 credits tier—the Warden. Built to offer a new tactical choice, the Warden brings a distinct long-range option to your arsenal.

SpecificationsWeapon Class: RiflePrice: 2900 creditsProjectile type: Bullet Attachments: ScopeBullets per Magazine: 18 Damage Per Bullet: 50 at all rangesFire Rate: 6.5Ammo Reserve: 36Reload Timing: 2.5Equip Timing: Normal: 1.0Fast: .6Instant .2Wall Penetration: MediumBUG FIXESAgentFixed an issue where an Agent’s Ultimate Ability Voiceover was being cutoff when casting a different ability immediately after. Fixed an issue where Agents with possessable abilities (Tejo, Sova, Gekko, Cypher, Skye) were not being flashed when they exited a possessable ability at the exact same time an enemy activated a flash.Fixed an issue with Cypher Trapwire where the trap would look active after Cypher was killed or suppressed at the exact moment the trap was reactivating.CompetitiveThe threshold shown for the ‘Masterful’ Accolade is incorrect and will be fixed next patch. This is purely a visual bug and doesn’t impact earning the Accolade. CosmeticsA known bug that allowed players to jiggle peek with their Flex equipped was fixed. We actually fixed this bug in Patch 13.02 but forgot to add to patch notes. Oopsies!GENERAL UPDATESWith Patch 13.06, VALORANT Console is now available in Australia and New Zealand! G’day and kia ora, gamers!KNOWN ISSUESCompetitiveConsole issue for mode selection when in Range in QueueModesWhen exiting the queue, you may be unable to enter the Range for a moment even while not in any queue. This will be fixed in a following patch.