I know about Shadowrun, but that game was released a decade ago after all.
Ok. Demolition Man isn't very cyberpunk. I just do what people vote on. You guys liked that last one of these I shared so I figured I'd invite you guys again.
This is not a story about control, but about its geometry. Obedience here is not enforced — it is designed, inherited, normalized. A quiet structure that forms long before choice, resistance, or awareness. Not a system we enter, but one…