GAMEPLAY Removed map-wide minimum one point of damage from new C4 explosions. Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas. New C4 explosions now apply more force to dropped weapons. ARMORY Adjusted…
Regardless where you plant on the site, it is the players position that determines the explosion damage they take. Source: https://x.com/ItsBrokas/status/2075283832614400431
Today's update introduces a new console variable, mp_shoot_dropped_grenades, which lets players detonate dropped grenades by shooting them.
Just found it interesting how much had changed from the original. It's a significant difference. Does valve make these changes or did the creator?
I will try to attach the essay somewhere in the comments if you'd want to give it a read:) Here's the essay: essay
If you kill the last CT and the bomb explodes as long as the round restart under ~2 seconds the -1HP shock-wave won't reach you from the furthest place to the bomb.
Pros I still remember when Valve silently increased the Dust2 bomb radius without mentioning it in the patch notes and I died behind B Car with the biggest Pikachu face because I had no idea the safe spot had changed.…