All citizens with verified Tier 2 access may freely enjoy lower city facilities. A hand drawn artwork for the game with original soundtrack.
Hello, I’m making a sandbox game, which I describe as GTA2, but you’re a special forces cop in a dystopian hive city. I am influenced by Judge Dredd, Robocop, Raid, Demolition Man etc. In it you chase trivial criminals, get…
Quand j'ai imaginé VériCorp, la mégaentreprise qui surveille les habitants de 2084, je lui ai donné une caractéristique centrale : elle ne surveille pas dans la peur. Elle surveille dans le confort. Avec le sourire. Pour votre bien. En février…
Quelqu’un a lu ça ? (C’est de la littérature) Vous en pensez quoi ? (Pas de spoilers. Je ne l’ai pas encore lu)
you could even say it’s “dominated by computer technology“ since it’s entirely contained inside a computer
I created a cyberpunk zero-prep ttrpg scenario and it’s live on DTRPG! The adventure uses my own 2d10 system. It’s called GHOSTBURN.
REPLACED is a game with some shortcomings, but its foundation—its art direction—is executed at an extremely high level, even exceeding expectations. Level design feels somewhat immature. Early on, side paths often contain hidden content, but later in the game, you…
A cyberpunk city builder game focuses on creating a "high-tech, low-life" metropolis where neon-soaked skyscrapers cast shadows over crowded, crime-ridden slums. Unlike traditional city builders, these games emphasize verticality, corporate surveillance, and chaotic organic growth over orderly planning.
When companies replace humans with A.I. agent. This result shouldn’t be surprising. The recovery point from the company could only be done from a few months ago. I wonder how bad if the A.I. deleted everything from as far back…