In the realm of "ultra" building game with a cyberpunk aesthetic, the focus shifts from traditional urban planning to managing a claustrophobic, high-tech dystopia. This game emphasize the "High Tech, Low Life" philosophy through verticality and corporate dominance.
An amazing story: one of the most formative cyberpunk works (ten years before Neuromancer!), and a really great read. I am an adaptation skeptic, but I think this is actually *adaptable* and could be really good. Maybe. I hope.
Carbon Robotics’ LaserWeeder is an AI-powered autonomous agricultural tool that uses high-powered lasers to kill weeds without chemicals, herbicides, or soil disruption.
Some of the artwork I made for the piecemeal game I helped develop. Much smoggier than the usual take on Cyberpunk. True dystopia.
The EU is reportedly cracking down on emojis because they are being used to communicate in code, as 'hidden illegal speech.' "The EU Commission recently unveiled a report asserting that emojis can obscure illegal speech, leading to a robust push…
As someone who loves the original story, I’m really excited by this announcement! Could be really cool. Anyone else excited by this?