I miss this
Please make kill feedback in the HUD more instant to help improve responsiveness. Right now, the HUD lights up before eventually flashing, and kill-feed slowly fades in instead of instantly being opaque.
What’s up, guys, Over the past couple years, I’ve been working on a little side project to fix something that always frustrated me in CS: those messy executes where nades are thrown randomly, nobody knows where to stand, timings are…
Hi there! I wanted to share a project I’ve been working on: faceit-python, a high-level, fully type-safe Python wrapper for the FACEIT REST API. It provides both synchronous and asynchronous clients, strict type checking (mypy-friendly), and a pythonic interface for…
Devs have requested DonHaci for reproducible examples of CS2 gameplay issues after his recent tweet. Feel free to reply to donhaci or post here with your own examples.
While CS2 gameplay still doesn’t feel as smooth as CS:GO, it’s helpful if we can simply provide raw feedback without speculating on the cause (e.g., blaming subtick).