Blog post: https://www.counter-strike.net/newsentry/4202497395512481609 0:00 – Left handed 0:53 – Radar zoom 1:00 – Overpass swapped for Dust2 1:15 – Inferno map changes 1:51 – Baggage and other map changes 2:32 – Improved buy menu 2:48 – Updated ‘esc’ screen 3:01…
A new map with pretty rocks has been released. And water. And pretty sunshit. https://steamcommunity.com/sharedfiles/filedetails/?id=3181655247 The Unreal5 demo on steam: https://store.steampowered.com/app/1691400/The_Market_of_Light/
More Insane Workshop Maps: https://www.youtube.com/watch?v=ZoPHRhcJxdE Play CS2 Community Servers: https://cs2browser.com/ Lost Coast : https://steamcommunity.com/sharedfiles/filedetails/?id=3181655247&searchtext=lost+coast Lillykyu’s Minecraft: https://steamcommunity.com/sharedfiles/filedetails/?id=3186779271&searchtext= Lillykyu’s twitter: https://twitter.com/LillyKyu778 Chris Bryant: https://twitter.com/LiterallyCrypt 2 hour map speedrun – https://www.youtube.com/watch?v=Ntkw3TxEfCs&feature=youtu.be Fako, Minecraft Sakura, Deathrun Civilization – Play Online! https://cs2browser.com/gamemode/zombie-escape/# https://cs2browser.com/gamemode/deathrun/#
A new beginning, a new day, a new case, and a whole new set of controversies… can CS2 really be anustart for Counter-Strike? In this video I question if Counter Strike 2 is leaving more than just Source 1 behind
Not as good as the original video, but with cool action sequences. Next up: a shitty third video about Hard Drive Revolutions See the original video: https://youtu.be/PPNXGuNCGWk
For CS2’s new Arms Race gamemode come 0 new maps, but 1 maps’ worth of new content: Baggage with remade assets, and Shoots which just steals everything from Ancient. 0:00 – How have jungles changed? 0:31 – Shoots CSGO VS…
You can read the extensive list of patchnotes for yourself here https://store.steampowered.com/news/app/730?emclan=103582791432902485&emgid=3944657442700176945
Turns out you can have both, but Counter Strike has learned over the years how difficult it can be 0:00 – Intro 0:32 – Player visibility 1:15 – Map design 2:03 – Why good graphics matters 2:42 – Map competition…
Oh no, anti-aliasing lets you see stuff that non anti-aliased players cannot. Let’s see how deep this PAY to WHINE conspiracy goes https://old.reddit.com/r/GlobalOffensive/comments/18ikmaw/multisampling_setting_can_cause_a_competitive/
This video isn’t sponsored or in any way associated with Nvidia, I just felt like some of the comments the first video received needed following up on using FACTS and LOGIC and Fluffykins. See the first video on input latency…