melee damage should scale with attack rate. for instances, an axe only hits once per attack interval so it should be a one-hit kill. prizefighter hits twice per interval so each strike should deal half damage. spear hits three times…
Foundout by complete accident that a powerup can spawn on top of the weeping angel and move around with it
Buddy did not play much last season. Was gold, but this comes up as we try to play together. How to fix this?
I also feel we need a map like DMZ in BR; the aesthetics, lighting, and design of Serpent Island make the Isolated map look very bad and outdated.
just started back playing and trying to get my maps to load having no luck game takes awhile to join into game also any help would be appreciated