CyberConnect2 president Taichiro Miyazaki shared a new development update on the studio’s upcoming original title, Cecile, during a conversation with Noisy Pixel at GDC 2026. While recent attention around the studio has centered on the reveal of .hack//Z.E.R.O., Miyazaki-san also spoke about how CyberConnect2 is approaching its next internally published project following the conclusion of the Fuga series.
Cecile is one of several titles announced under CyberConnect2’s C5 Project Initiative, an internal development effort focused on original games created and published by the studio. The initiative previously produced Fuga: Melodies of Steel and Fuga: Melodies of Steel 2, which recently wrapped up the planned Fuga trilogy.

With the trilogy complete, CyberConnect2 has spent time reflecting on the realities of self-publishing its own projects. Miyazaki-san explained that while the studio has long experience developing games, handling publishing introduced a different set of challenges.
“The biggest lesson we learned is that it’s not enough to simply make the game. You also have to sell the game and deliver it properly,” Miyazaki-san told Noisy Pixel. “As creators, we didn’t learn anything drastically new about making games themselves. We’re always refining our process and responding to feedback. However, on the publishing side we learned just how much preparation is required to successfully bring a game to market.”
Those lessons shaped how the team approached Cecile’s development. According to Miyazaki-san, the project required additional time early on while the team worked to determine the right creative direction for the game.
“According to our original plans, some things were supposed to move a little more smoothly than they have,” Miyazaki-san said. “Because these are original projects, we want them to clearly reflect CyberConnect2’s style and deliver an experience unique to our studio.”
Miyazaki-san said that process has now reached a stable point, and the team has established a clear vision moving forward.
“It took time to determine the right direction, but that vision is now solidified. From here we’ll move forward at full speed and work toward our original schedule.”
Beyond developing new games, the C5 initiative also serves as a way to train the next generation of developers inside CyberConnect2. Miyazaki-san explained that the studio intentionally allows room for experimentation and challenges during development.
“Part of the reason we run initiatives like our C5 Project Initiative is to train new creators,” Miyazaki-san said. “To some extent, we want them to encounter obstacles so they can learn from those experiences. From a management perspective, that kind of winding development process can be part of the plan.”
CyberConnect2 has not shared new gameplay details or a release window for Cecile yet, but Miyazaki-san’s comments suggest the project’s creative direction is now firmly established as development continues.
What are your thoughts on CyberConnect2’s upcoming projects and the progress of Cecile? Let us know in the comments, and stay tuned to Noisy Pixel for more updates.
