
So yesterday I was just playing KSP, sending it over a river in a plane I've made. All was fine and well, I was listening to RDR2 music through the Steam Overlay, had TUFX bloom cranked up for epic effect, and I was just cruising smoothly over the ocean which was being rendered and also taking some screenshots.
Little did I know that the ocean rendering + post-processing bloom + steam overlay latching on dx pipeline + screenshots + constant pausing/unpausing to fiddle with stuff caused Unity 2019 to actually shit itself. For the first time in the 13 months I've owned this desktop with this 4070 SUPER, I ran out of VRAM. 12GB of VRAM was simply not enough to satiate KSP. And, my 32GB of RAM was also 80% utilized.
AND.
