“G2A.COM releases 2025 Global Gaming Sales Report” – Games Press




























































































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Media alert




G2A.COM has released its analysis of Video Game Sales & Regional Trends on the platform across 15 countries

28 January 2026 – G2A.COM has released its 2025 Video Game Sales & Regional Trends Report, which examines internal sales data from 15 major regions and questions the notion of a single global hit.


By analysing player purchasing behaviour across markets such as the USA, UK, Australia, France and Saudi Arabia, G2A.COM has identified a growing divide between evergreen global brands and local cultural preferences.


Key Insights: The 2025 Regional Gaming Divide


The “Evergreen” Monopoly: Minecraft is the only title to reach the Top 10 in all 15 analysed regions. GTA V remains a staple in 11 of those regions, though it is absent from the Top 10 in Germany, the UK, France, and Italy.



National Pride vs. Global Giants: In the Czech Republic, global titan GTA V (#8) was significantly outperformed by local title Kingdom Come: Deliverance II, which took the #2 spot.



The “Beta as a Product” Shift: Our data shows that Early Access and Betas are no longer just “tests”—they are major commercial events. Battlefield 6 and Call of Duty: Black Ops 7 betas outranked dozens of full AAA releases in countries like Australia, Germany, and the UK.



The New IP Breakout: ARC Raiders has successfully scaled across North America and Europe simultaneously, reaching the Top 2 in 9 different countries.



Cultural Playstyles: While football/soccer simulators (EA SPORTS FC) remain the “culture” of European gaming, survival and sandbox titles like Project Zomboid are the only other genre showing stable, cross-border growth outside of the major evergreen brands.




You can view the complete data analysis and regional breakdowns here: https://www.g2a.com/news/features/the-geography-of-gaming/











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