Margwa is a mini boss type enemy we meet on shadows of evil and revelations. Its dark aether cousin: the Abomination shows up in cold war and bo6.

On SoE it starts spawning normally on round 8. It then spawns after about 2 rounds. It will also spawn when completing the second and fourth ritual and after opening pack a punch. On revelations they wont spawn until round 12.

Unlike its dark aether cousin, bo3 margwa is invulnerable to all damage when its heads are closed. Only its open head takes damage.

Mouths are closed for 1 to 3.5 seconds and are open for 3 to 5 seconds. When it only got one head left then its closed for 0.5 to 1 second. It will get more aggressive for every head you destroy. It will walk with all its heads. When 1 is destroyed then it will run. When 2 is destroyed then it will sprint. Destroying one head will stun it and spawn a parasite. Sometimes it will spawns a zombie but this is rare.

It will teleport if the player is around 37.5m away.

It will go for lil arnie but destroys it in one hit.

Player gets 500 point for each head destroyed and margwa will spawn a power up when killed, this cannot be a carpenter.

Margwa has 2 attacks. One normal swipe that is the same as a normal zombie and a big AoE slam. It is random which it uses with 40% chance for swipe and 60% chance for smash.

Swipe do 45 damage same as normal zombie.

Over head slam is a area of effect attack that does 166 damage, one hit without jugg, two hit with. The shield can block this damage, but will break in the process. When doing a slam, 1 random head will be open.

Health: 600hp per head. Could not find any info if it increases, so that might be a map thing if it even increases. They are immune to AATs. Pop shocks gobble gum will instakill them however. You can instakill it with the civil protector if it landson a margwa. This is easiest with a lil arnie.

Thundergun will instantly kill its head if in range. When outside its kill range that would knockdown zombies, it should take away 50% of margwas head health. Dragon shield works the same way. Margwa will take 0 damage from apothicon servant, but is stunned for the duration. The swords do around 1750 damage to the target head.

Revelations adds 2 elemental margwas: fire and void.

They dont have more hp from what i can find, but they should be invulnerable during their smash attack.

Void will send flying skulls which will track and stun the player. These skulls have 100 hp.

Fire will send this ground fire torpedo that follows the player. Doing a lot of damage. This one can follow player around corners.

I do intend to update this when I learn more.

Link to my thrasher in depth: https://www.reddit.com/r/CODZombies/comments/1qgb8sc/bo3_thrasher_in_depth/?