
Context: game loading counter now shows #players/#needed
First, I love the concept- so much better than time estimates or lack thereof!
However, it's some Windows 95-level loading logic: quickly climbing to 99, hanging for minutes, and then dropping back down lower. I understand the difficulties of live estimations, but this confuses me- what is happening behind the scenes that makes this process so complex that a bot can't be filled in when the "count" is 99/100? Are the numbers just a jankier version of the existing time estimates that don't actually reflect the number of players?
Obligatory xkcd: https://xkcd.com/612/