Currently, there are 4 Relics within BO7 that are still unfound, with 1 of the found ones still not having a consistent solve.

This post is to bring to people's attention the current status of relic hunts in the game as there hasn't been a ton of progress made in the last week.

Most of the data surrounding unsolved relics has been found via various people looking in the code, but none of the ways to actually find how to get the relics have been found/leaked.

Samantha's Drawing

Map: Ashes of the Damned

Relic Difficulty: Sinister

Effect: Every weapon the player has will change every round (weapon changed retains PaP level and Rarity).

Trial: Ammo Cache and Max Ammo Power-ups are disabled.

Cursed Tier/Round Requirement: Tier 1+ & Round 40+

Current Leads: N/A

Gong

Map: Astra Malorum

Relic Difficulty: Grim

Effect: Your field upgrade is charged on spawn, but can only be recharged by a Full Power Power-up.

Trial: Zombies can only be damaged by electric damage.

Cursed Tier/Round Requirement: Tier 0+ & Round 20+

Current Leads: On Round 20 and higher, one zombie will spawn into the map with a lightning rod stuck in it. Sometimes upon death, the rod will fall to the ground when the zombie is killed, but not always.

Plenty of things have been tested with both the rod in the zombie and also on the ground, including most forms of electric based damage.

Matroyshka Doll

Map: Astra Malorum

Relic Difficulty: Sinister

Effect: Salvage drop rate is halved.

Trial: Enemies can only be killed whist using a field upgrade,

Cursed Tier/Round Requirement: Tier 1+ & Round 40+

Current Leads: N/A

Golden Spork

Map: Astra Malorum

Relic Difficulty: Wicked

Effect: Enemies do 2x damage.

Trial: Enemies can only take damage while hip-firing.

Cursed Tier/Round Requirement: Tier 2+ & Round 60+

Current Leads: N/A

Civil Protector Head

Map: Astra Malorum

Relic Difficulty: Wicked

Effect: Every 100 kills you lose a perk.

Trial: Every zombie is sprinting.

Cursed Tier/Round Requirement: Tier 2+ & Round 60+

Current Leads: In the Museum Infinitum there are 4 chandeliers with candles on them in each of the 4 intercardinal directions.

On every round on and after round 60, some of, if not all of the chandeliers will have 1 candle lit on them each. Using either a PhD flop or a PhD wall-jump underneath the corresponding chandelier will put out the candle.

Once the candles have been put out in the correct order, the trial portal will appear in spawn near the Gobblegum machine.

It is currently unknown how to determine the correct candle order, and has only been solved by brute forcing. Note that you can only put out the candles once per round, and they will not light again until the following round.

Some things to note about currently solved relics is that the relic object itself has had nothing to do with the unlock conditions. 2 of the currently found relics in Astra Malorum have had trials that slightly reflect their unlock conditions, but for most of the relics this is not the case.

Feel free to post your ideas below, as a lot of players are currently stumped on these unlocks.