Ever since valve gave us scripting support over a month ago, I have been working on a map. Due to some complications, I decided to rework and update the original aim_treeni instead. In the video I'm showcasing roughly everything in the map, but here is a list of some new features compared to original:

  • Tracking, for both round and linear area targets
  • More settings for spawn time, duration, movement speed, size and also ability to choose more targets.
  • Moving targets has a slight deceleration/acceleration for smoother movement.
  • Ability to choose more area settings for linear area (5×5, 7×7, 9×9 and wide)
  • Targets no longer spawn on top of each other + fixed other bugs such as moving targets traveling through walls.

Here is the link to the newly reworked map, let me hear what you think:
https://steamcommunity.com/sharedfiles/filedetails/?id=3124182019