Guillaume Broche explained why Sandfall already feels like Clair Obscur has been a greater success than it could've possibly hoped for.

"[GOTY] isn't something we really aim for; it should just be a consequence of making a good game, not really the goal," Broche said. "Our philosophy is that we've already achieved so much more than we wanted to achieve. We've received so many beautiful messages from players around the world saying that the game changed their lives and helped them through tough times. There's so much love, and we are, in exchange, so grateful.

"What we are creating games for, at least on my side, is to produce some real emotional resonance with people. [Expedition 33] was already a win because we've achieved this, so the award would be a nice little bonus. That being said, there are so many good games this year that it's fine if we don't get it – it's perfectly okay and we'll be happy anyway."

"In terms of [personal picks], I don't know if it's a serious one, but I'm spending way too much time on Megabonk right now," Broche said, laughing. "It's my life. Help me!"