To begin, if the mods would like to remove this post for spam because I've already posted about Fireteam today, let me know and I'll happily remove it. Don't worry, I'm not going to start posting twice a week

What's the best class for Fireteam? That depends on the range. The range decides almost everything, from your gun and attachments, to field upgrades, to perks. Grenades are subjective

  • Attachments

Each range has different statistics that are important. What's good for close range isn't what's good for far range. Each statistic has a purpose, and that purpose is good for a certain range

Statistic Purpose Range Why This Range?
#1 Effective Damage Range Maintain damage over range Medium – Far Damage won't weaken at close range
#2 Bullet Velocity Landing rounds more easily Medium – Far There's little delay at close range
#3 Shooting Movement Speed Move while firing Close It's more difficult for the enemy to track you at close range because you'll be moving faster in their reticle
#4 Sprint to Fire Speed Pick up your gun and fire while sprinting Close Using a laser is pointless at medium – far range, so STFS is also pointless
#5 Aim Walking Movement Speed Move while aiming Close (Re-visit #3)
#6 Aim Down Sight Speed Aim more quickly Close You and the enemy will miss less rounds at close range, so you really want to be the first to react
#7 Recoil Be more accurate while aiming Medium – Far The further away the enemy, the more your reticle will kick in proportion to how big they appears. Therefore, recoil is a bigger problem at further ranges
#8 Hip Fire Accuracy To be more accurate without aiming Close (Re-visit #4)
#9 Reload Speed Reload faster Close At medium – far range, the enemy will miss more rounds, making you less weak while reloading. You'll also be more likely to get behind cover
#10 Reveal Distance See enemies through foliage Close – Medium At close range, enemies are more dangerous so you want to find them sooner
  • Field Upgrades

Thankfully, field upgrades are more simple

Field Upgrade Purpose Range
Proximity Mine Trap Any, ideally close
Field Mic Pings when an enemy gets within range, and tracks them live on your radar Close – Medium
Trophy System Counters enemy grenades Close
Assault Pack Ammo Any
SAM Turret Targets aerial scorestreaks and fires missiles Any
Jammer Jams enemy field upgrades aside from Assault Packs Close
Gas Mine Trap Any, ideally close
  • Perks

Perks are more complicated, but here's another simple table

Perk Type Purpose Range
Engineer Awareness See enemy field upgrades and scorestreaks through cover Any
Paranoia Awareness An indication appears when an enemy aims at you. This is an extremely powerful perk if you've got sharp reflexes Medium – Far
Flak Jacket Durability Explosions and fire from equipment and scorestreaks are weaker All
Tactical Mask Durability Immune to Stuns and Gas Mines Close
Forward Intel Awareness The radar is bigger and you can see enemy spawn directions. However, in Fireteam this perk just makes the radar bigger Close – Medium
Assassin Points Earn more points for killing enemies on streaks. Because you loot streaks instead of earn in Fireteam, this perk is useless All
Gearhead Munitions Field upgrades charge more quickly, and you can hold 2 All
Scavenger Munitions Nearby enemies drop ammo packs when killed Close – Medium
Quartermaster Munitions Equipment recharges every 25 seconds All
Tracker Tracking Nearby enemies leave footprints, and when you aim at them, they're pinged on your allies' radars Close – Medium
Gung-Ho Movement Fire and reload while running, hold and throw equipment while running, less fall damage All
Ghost Stealth Immune to Spy Planes while moving Close – Medium
Cold Blooded Stealth A.I. scorestreaks don't target you. Controlled scorestreaks don't highlight you. Thermal optics and torches don't highlight you All
Ninja Stealth Move quietly Close
Spycraft Stealth Immune to Paranoia and Tracker. Immune to all field upgrades aside from Trophy Systems and Assault Packs. Hack all field upgrades aside from Assault Packs All

Whether you play Fireteam today (assuming there's games today) or in the future, hopefully this little guide will help you choose better classes