
Via the Steam Community:
ARMORY
- Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
- Added Dr. Boom Charms collection featuring 22 new charms.
- Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
- Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
- Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.
GAMEPLAY
- Death count in scoreboard will now increment when players die to C4 bomb detonation.
- Limited Zeus-x27 kill streak bonus in deathmatch.
- Fixed incorrect pixel offset for greater than one pixel width sniper scope.
- Added inaccuracy representation in sniper scopes.
- Keychains will now slightly jolt when a player makes an audible footstep sound.
SPECTATING
- Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
- In-game loadout of spectated player will auto-close at the end of the match.
- In-game loadout of spectated player will now show wear and pattern of gloves.
MAPS
- Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
- Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
- Added community maps Rooftop and Transit to Wingman mode.
- Ancient / Shoots
- Various player clipping fixes.
MISC
- Minor adjustments to MAC-10 and R8 Revolver skinning.
- Fixed a crash for missing bullet impact effects.
- Added deformers (lattice deformer and simple bend deformer) to Workshop Tools – Hammer.
- Re-enabled example content in train_zoo using lattice and bend deformers.
MAP SCRIPTING
- Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
- Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
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When interpreting a Color argument, rgba values will be clamped to a maximum of 255.
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Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
- Instance.DebugScreenText
- Instance.DebugLine
- Instance.DebugBox
- Instance.DebugSphere
- Instance.EntFireAtName
- Instance.EntFireAtTarget
- Entity.Teleport
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Changed all callbacks to accept a single object holding all parameters.
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Added Instance.OnScriptReload
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Deprecated Instance.OnReload and Instance.OnBeforeReload
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Added Instance.TraceLine
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Added Instance.TraceSphere
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Added Instance.TraceBox
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Added Instance.TraceBullet
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Deprecated Instance.GetTraceHit
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Added Instance.OnPlayerReset
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Added Instance.OnBeforePlayerDamage
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Added Instance.OnPlayerDamage
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Added Instance.OnPlayerJump
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Added Instance.OnPlayerLand
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Added Instance.OnGunReload
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Added Instance.OnBulletImpact
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Added Instance.OnPlayerPing
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Added Instance.OnGrenadeBounce
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Added Instance.OnKnifeAttack
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Added Instance.IsFreezePeriod
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Added Entity.GetOwner
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Added Entity.SetOwner
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Added Entity.GetParent
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Added Entity.SetParent
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Added Entity.IsAlive
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Added Entity.IsWorld
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Added Entity.TakeDamage
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Added CSPlayerPawn.DropWeapon
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Added CSWeaponData.GetDamage
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Added CSWeaponData.GetRange
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Added CSWeaponData.GetRangeModifier
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Added CSWeaponData.GetPenetration
Rumor has it:
- Size is close to 7 GB (with Workshop Tools installed) – data capped users should take action NOW!