I'd just like to hear any counter-points to this argument. I am very open to discussion especially because I haven't played that much BO6 as I don't own it.

Basically, I feel weapon rarities are redundant because I upgrade guns at the same time the zombies health scales so it doesn't feel like I've made a difference.

What's the difference with standard PaP? Well it uses points. What do you use points for? Like, everything! If you decided to open too many doors, or spin the box too often or buy too many perks or in older games be in-efficient with point farming you'll end up getting PaP later and might face consequences. Or, flipped the other way you might get PaP early, but then suffer with being behind on quests or the map not being opened etc. Its a balancing act.

But with BO6's salvage, there is no opportunity cost or choice to make imo. You just upgrade your weapon. Done? Use salvage to buy streaks and plates. That's it. What's the point of such an upgrade if it's that thoughtless? I think in CW at least there was a choice between upgrading your weapon or your armor vest. I think tier 3 PAP also has this issue because you don't really spend points on anything else at that point.

You also earn points and salvage pretty linearly so it's not like you'll be upgrading your weapons at different times, unlike with the old point system for example. I guess for BO7 I hope salvage can be acquired and used in a more interesting way to add variance to the game. What do you guys think?