If you missed seeing Highland Keep progress, Kacper Szwajka has just released a cool new video showcasing his terrain editing workflow.

For those unfamiliar, Kacper is the author of an in-depth breakdown on GPU-accelerated real-time procedural terrain placement in Unity, currently working on a survival strategy game set in medieval Scotland, where third-person combat meets RTS-style castle building. We’ve been following this project for over a year, highlighting Kacper’s use of custom solutions, such as a system that enables interaction with millions of scattered objects, a terrain renderer, or an animation system that can handle 5,000 characters at once: