Ever since the recent update that changed the input cap I've had multiple jumpthrows (for flashbangs mainly) on the move eaten per game. It's ridiculous, and i'm not sure how it's not a daily post on here to desperately ask for this change to be reverted.

For context, i've barely played CS since May. After the most recent updates i've been happy to play with the few opportunities I currently have. I was able to play today and I was able to play on the 24th for a few games, which is why all these clips are from Mirage, and similar places, like the window flash from T spawn and when I rotate to B from window. (only 2 games).

https://streamable.com/w0v3ji

https://streamable.com/i51ehz

https://streamable.com/ubbv3o

https://streamable.com/k3bp8j

https://streamable.com/6lhcp8

https://streamable.com/fhcc0b

https://streamable.com/useyb5

Other than this, I think the updates have been amazing lately. But this shit gotta go man. Absolutely gotta go

Edit:: obviously didn’t write the OP well enough due to frustration with this issue, but just to clarify: there is not a shred of user error involved with this bug/issue/side effect of the update.

Here’s another post on it: https://www.reddit.com/r/GlobalOffensive/comments/1msfw74/if_you_move_the_mouse_too_fast_you_cannot_jump/

And another: https://www.reddit.com/r/GlobalOffensive/comments/1md1gl1/jump_inputs_not_registering/

The problem has to do with them changing the way the input limit per tick works with changing view angles. Some of the clips i posted had more major mouse movement, some had barely any. It’s not a custom jump throw bind, it’s not a skill issue, it’s not me “forgetting how to jumpthrow”. It’s also vastly dependent on frames in terms of frequency, which is why some may never see it and some may see it all the time.