Great news at last! After years of effort, the PUBG dev team has rolled out a fix with [PATCH 37.1]

Video Of Fix – https://youtu.be/HZkbvgj2YAM

After close to a year of investigation into this issue, I published my analysis 11 days ago.https://www.reddit.com/r/PUBATTLEGROUNDS/comments/1mhdifz/smoke_screen_loading_issue_after_long_match_ends/

I’d raised multiple tickets with PUBG Support, but none yielded a solution. Frustrated, I decided to develop an app (idea suggested by u/Komm-Unity-Mann) to provide a short‑term fix and reduce the wait time. (https://anitbehera.github.io/PUBGNetworkMonitor/)

[14th Aug 25] Yesterday, I played a match without running the "PUBGNetworkMonitor" app and no Smoke Screen popped up at the end. That got me curious, so I played a couple more games. To my surprise, the problem was gone.

So I started capturing PUBG traffic again for further analysis.

https://preview.redd.it/t8rw24xrw3jf1.png?width=1482&format=png&auto=webp&s=64f8fe5319153040aa46541ea88cb8b9afb7d536

I see upon clicking “Exit to Lobby,” the PUBG client instantly terminates the current connection — behaviour that was not present in earlier builds. This suggests a change in the underlying lobby connection handling.

Then I checked the PATCH NOTE 37.1 and it was there. (https://pubg.com/en/news/9002)

Although it’s labelled “in Solo Mode,” the changes suggest a complete revamp of the lobby connection handling logic in this PATCH.

Then I looked at my GitHub repo insights for “PUBGNetworkMonitor” app which I’d made public, and saw it had 18 clones. Maybe the PUBG devs reviewed the code to implement a solution, but that’s just my guess.

https://github.com/anitbehera/pubg-network-monitor

https://preview.redd.it/ei47bxte14jf1.png?width=1508&format=png&auto=webp&s=e698251b37aa8af94fad5df6c9cf25b6ddfc0614

If you haven’t already, update both Steam and PUBG to ensure the fix is applied.

After a year of dedication, the results have finally paid off — cheers!