
For context, i have been playing Payload a LOT recently, mostly due to the fact that there's way less bots (especially the "super" ones) and it's FUN. Anyways, there's three special vehicles in Payload. The Tank, the Jet and the Mecha. Each of them is suited for a particular purpose although i feel like the Mecha fails spectacularly at its purpose.
For example, the tank is meant to be a heavy assault vehicle and it does that really well due to it's heavy armor and devastating explosive rounds. It excels in this role. The jet is supposed to be a swift attacker, retreating just as quickly as it appears. Again, it excels due to it's fast speed and well rounded arsenal (super powerful lock on missiles and heavy 40mm cannon). It does have weak armor though but it makes up for it in speed and attack prowess like i said.
Then we have the Mecha, which i feel is supposed to be a versatile mix of the tank and jet. It can maneuver and jump to get a superior advantage compared to its counterparts, but that's where the advantages end. The Mecha has some seriously poor attack capabilities, mostly due to the fact that it was once an classic vehicle and was nerfed to make gameplay more balanced. This worked well for classic mode but is crippling it in Payload. Why? Because everyone in Payload is running around with heavy ordnance, aka Grenade launchers, RPGs, Quad Bazookas and Lock on missiles. The nerfs that it carried over from Classic mode make it impossible to survive for more than five minutes in a mecha in Payload.
The first nerf that needs to be adressed is the armor. Relative to what it does, the Mecha is poorly armored. It's very suscesptible to gunfire and is comically weak when faced with heavy ordnance. Even one well placed shot from a sawed off grenade launcer, the weakest heavy weapon btw, will get you knocked and take away at least 30% of the mechas HP. Ridiculous! The mecha needs to have an HP equivalent to 60/70% of the tank's HP. And it needs more protection in the cabin area as you are CRIPPINGLY vulnerable when you want to use the Mechas weapons since you have to stand still to use them in the first place. And i can't stress how vulnerable to lock on missiles the mecha is, especially from the jet. A missile straight to the cabin will get you knocked and damage the mecha so much that it starts smoking heavily. That's not ideal and ruins the fun imo.
The weapons need a SERIOUS buff on the mecha. It's very laughable how ineffective they are. As an example, the sawed off Grenade laucher (again, the weakest heavy weapon) can knock down a fully armored player (level 2 armor and helmet) with one shot. However, a full on MISSILE BARRAGE from the mecha, which consists of SEVERAL ROCKETS, that are more powerful than grenades btw, cannot knock down a player in one go. You need at least 3 shots which i find stupid. Every other special vehicle can one shot players with their respective missile options but the Mecha has to take 3 shots to achieve the same effect, whilst having the least amount of rounds too. That was fine in classic but in Payload, where the average player is running around with an RPG, this is seriously crippling. Couple that with the longest reload time of any vehicle and you are left vulnerable. I've been knocked out of the Mecha with a single shot by players with inferior weapons relative to what the mecha has. THIS IS THE BIGGEST ISSUE I HAVE WITH THE MECHA, THE WEAPONS ARE TOO WEAK. Even the lock on missiles are pathetic compared to the jets, which can incapacitate a mecha with just TWO hits.
The stomp damage should also knock out a player instantly imo. The tank and jet can do it, heck every vehicle can do it except the mecha. I know it sounds like it might be too much but again, in Payload, it's a must. I've made surprise jumps on snakes more times than i can count but because the stomp damage is pathetic, they just knock me out with an rpg or grenade launcher. This is because despite being stomped, players can still operate their weapons just fine and aiming at something that's literally on top of you is a breeze.
That's it for the most part i guess. The efficiency also needs to be fixed. I can go a full round of Payload without refuelling the tank but i have to carry 5 fuel batteries with me in a Mecha. The jet is also inefficient but given how fast it travels, it's understandable. I hope the devs can listen, if anyone knows how i can tag them, please help.
2 Comments
Skill issue. I keep the mecha alive until end game in about 30% of my games and if you cant stomp people thats on you.
Any payload regulars will know my cackle when theyre stomped
Is payload popular now? I played few times and every match needed 1-2minutes of waiting time in europe server