
I have a few more things I’d like to see in the Cyberpunk sequel and wanted to engage you folks on how you think CDPR could expand the world of Cyberpunk this time around.
First, I want to expand on the Metro:
would be cool if it functioned as one fluid and integrated system that you could approach, take an elevator up to, wait for the train at the platform, take the train and walk off at your stop.
It would open the game to even more cinematic quests, for example someone pickpockets you and you end up chasing them onto the train, or you have to tail someone for a gig and you follow them onto the train and keep a certain distance from them, maybe one train car down. could be random events like if you are at a certain station at a certain time of night at a certain chapter, a train rolls up with everyone on board slaughtered, and you find an archived conversation explaining what happened and some rare loot, or while sitting on the train, you’re confronted by a flasher whom you can catch and dole out justice on.
Hitching a ride on the top of the train should be encouraged by the development as well, and combat on the top of a moving train would make for a great sequence, or sequences, fingers crossed.
Fight Club:
The boxing was cool, and while the combat was still fun, it was quite easy, and repetitive. The locations were pretty interesting, but it didn’t make you feel like you were stepping into an underworld of crime and illegal betting. You were also only able to compete in a limited number of fights.
Venues and competitors that ascend in reputability as you climb the ranks, going from scrapping junkies and skezzed out psycho’s with makeshift implants in a dingy concrete basement in the Northside where the loser’s friends will probably try to rob you at gunpoint after the match to corporate sponsored professionals with military-grade implants in a penthouse octagon after hours, surrounded by wealthy gamblers, the odd celebrity, and cold corpo’s who will probably sway you to throw the fight, and perhaps imply consequences for refusing cooperation that would later result in a hit team coming to visit. (There should be more hits out on our character as we cross people in the world, with the choices we make, the organizations we clash with, and even just the collateral damage we inflict while out and about.)
Multiple fighting styles, all cyberware permitted, and the opportunity to meet side characters and have side quests throughout the fights.
Should be able to return to the fighting circuit infinitely after completing the initial quest line.
Would also be funny to see a little cyber-cockfight off to the side of the main bout or something.
Robberies & Heists:
The ability to robs stores and later on, banks and corporations. These often play into main quests, but as a true RPG, we should earn our mettle with functional gig-like side hustles before we get put on to fixers. Robbing mom-and-pop shops, with choices on how we go about it, do we go in hostile, intimidating, or apologetic? do we shoot them, threaten to shoot them, or tell them we’re sorry and we’re just doing what we have to. I also think it’s worth mentioning that we should start from the very bottom, homeless, no cyberware whatsoever, but determined to get out of our circumstance.
Share what you think would make Cyberpunk II even more immersive and cinematic than the first. Maybe someone from CDPR will see it. They do seem like some of the biggest Cyberpunk fans.
30 Comments
I’ll settle for 1 thing I desperately want…
My own crew.
I want to take people on jobs.
I want a netrunner that talks in my ear like T-Bug did.
I want a big tanky solo, an agile street samurai, a weapons expert, a medic, a fixer who brings us together and gets us gigs.
Just a crew and I’ll be happy.
* Improved enemies and bosses.
* More in depth and bigger/longer side quests.
* Better RPG during dialogue.
* Better and slower start.
* More immersive world.
All I want is more accessible buildings. So many cool looking buildings and storefronts that you can’t enter .. Such a tease!
I don’t want any crazy new systems, honestly. I want more of what we got, except with more choices available. There were so many points in the story that I got frustrated that I couldn’t do or say something I wanted to. You HAVE to let Placide grab your personal link and spike you with a virus. I didn’t need that Netwatch dongleberry to tell me that Placide hit me with a virus, it was obvious and I just had to take it.
Same for the dude with the spiked BD you have to overpay for. I saw through it the first time I was hit with the sales pitch and kept waiting for an option to move forward in the quest without being a gonk and putting the fucking thing on. But I guess canonical V is a fucking gonk, because I had to either skip the quest or put on that wreath.
Also, playersexual romances. Judy and Panam being gender locked provided no value to the game. Don’t make me mod it in, just make it default. BG3 did this, everyone loves BG3, no one is mad that Astarion is gay-coded and yet you can romance him as a woman.
We need a scumbag fixer or two. I want to start off working with low level fixers.
Faction system
Also meant to add in regard to hits out on the player character: Sometimes you should just have a random Solo or Merc ambush you, and when you take them out and read their gig details, it literally just says some civilian had their family member killed by us, and so they spent all their money on a hit. The chance of this happening would depend on how often we end up killing civilian npc’s.
I just want them to use the newest engine for the game. Imagine the unreal engine 5 being used for the current cyberpunk. It would be incredible. Just look at the witcher 4 gameplay.. wow.
I want an option to forgo real skin and have visible robotic limbs
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Being able to buy and watch brain dances would be pretty cool.
– more locations than Night City, of course night city will still have to be in the game, but an extended arc in a new city or the ability to travel between them would be great. International travel. Or even just a wider area of badlands
– SPAWNING MISSIONS. Once you clear out a map there’s nothing there to do. very silly. NCPD missions and the like should continually respawn, perhaps with higher or lower rewards for more powerful characters.
– The ability to become a fixer yourself. To have a stable of contacts, and a set of missions, that you can either do yourself if they are juicy, but if they are bullshit just send some underlings to do it and you get a cut. run your own little empire. Assassins Creed did this kind of thing a few games ago.
– vehicle and apartment customization. more than just color. furniture and upgrades. The ability to set up a proper home base compound, like kerry eurodyne’s place or the penthouse from the endings, or a big ranch out in the badlands. All your cars, weapons, gear laid out. Security drones. Ripperdoc on retainer.
– AVs you can purchase and fly in, even if its just Delamain autopilot.
The Guild, but Cyberpunk
I would like to see more in depth dialogue/quests for each life path, so that it makes more of an impact, instead of just being an extra line of dialogue here or there
More variety in what kind of cyber ware you can equip would be a major plus, a lot of the ones in 2077 feel kind of similar.
Just wanna have a longer main story pretty please team Red 🙏
I think a full metro system would need a car revamp – like gas/maintenance and no insta spawning them and such.
This leads to improving the money system, I think the user (at least early on) should be broke and have to worry about buying ammo, cyberware, and car costs. This would make the metro much more of a useful thing rather than a gimmick. Stuff like quickhacks would mean more too because of the ammo costs. |
Like just imagine having to go somewhere for a quest, but you gotta plan gas and a route, as well as if its cheaper to go in metro – and this could have different encounters like the gangs could run their regions metro/bus stations.
As long as they don’t over complicate the game i don’t care they don’t need to change much just more map to explore and more stories no new systems or stupid shit like that
Being able to drive flying vehicles and more street racing.
More world building fluff. Killing gang members is fun and all, but the extent of fluff in this game are the extremely limited date sequences, the occasional dance, and the occasional drink at a bar. San Andreas had more immersive fluff content than Cyberpunk and it came out 20 years ago.
The ability to become police or trauma could be a fun world building activity. Scanners really just scratch the surface, and are basically just ways to point you at gang members for mats and exp. It would go a long way for world building, as police and trauma and the corporatization of them are big aspects of world building for Cyberpunk.
More branching narrative options. I want more choices to matter and alter the narrative direction. It’s great that we got multiple endings, but the ways to get to them are very limited.
Pansexual romance options. Make all romance options compatible with any and all gender identity/expression. Being locked to certain romance options feels bad, because the romance options are pretty well varied in terms of their personalities. Example being there is exactly one straight option for men, and if you don’t care for Panam then you don’t engage with the romance system at all.
Expanding on romance options, more activities to do with them. Dinner, brain dances, etc. The current sequences are cute but more is always better.
More doors you can access.
More verticality.
More Chrome.
More.
Your post sounds like you want it to be more GTA like than Cyberpunk. I personally dont want any dev time spent on my character being able to rob mom and pop shops. Totally unnecessary
My big request is fully customizable cosmetic cyberware. Separate it fully from stats and mechanics, obviously things like gorilla arms and mantis blades should be the same but more customizable. But let me customize legs, body, head/face cyberware, customize arms and hands on top of or instead of arm cyberware. Don’t need adam smasher level of full borg but definitely more than what we have in 2077.
Would also like to see expanded and more in depth skills and stats, though if it stays at the same level we’re currently at I’d still be satisfied
More living spaces with more customization and unlock able decorations/trophies.
A base of operations that you upgrade over time, including an expandable garage. Hidden in plane sight with some badass points of entry/egress.
Make the car a character, not just a stopgap until you find a better one. Let me build it out over and time and really fine tune it. Make it a mobile mini apartment, with storage, a pc, and tons more to make it feel integral to your survival.
WAY more cyberware with visible changes to the player character. I wanna play someone who starts with meat and ends in chrome.
my mr. stud has just entered pre-filling phase.
I’d like to see a more developed arc 1 if they decide to structure the story similar to 2077. Basically, creating quests out of the Jackie montage between the prologue and Arc 1. Lifepaths should have come with significantly different quests for replayability.
I personally disagree with adding a way to rob shops and more “GTA-like” mechanics. Walking in and out of a shop with the cash register doesn’t seem very cyberpunk-like. I do enjoy the idea of hopping onto someone else’s heist team or pre-made gigs.
Modding support would be appreciated, and/or a framework that allows folks to better add custom quests. Since picture mode makes for great marketing material anyways, allow us to access and move the character rigs into custom poses. Doesn’t need to be 100% polished, I don’t mind working around rubberbanded ragdolls and such. I would have loved if modders had a way to add onto the world with custom content and questlines.
I’d really like for shards to be organized by gigs and/or locations instead of by topic. I want to be able to go back to read the context I found instead of having to read it in the middle of combat.
Non-NC locations would be fun, but I understand that requires a lot, lot more custom assets and new content when DLC comes out.
I love roleplaying a corpo mercenary; someone who is precise and careful with every part of their build. Would love some more additions to weapon mod systems.
Decoupling visual and functional clothing. Would make more sense if there’s a hologram of my preferred clothes overtop actual body armor.
A survival mode has been mentioned before and I like the idea. I’d like to see a wider variety of medications, including maybe having to manage meds if you decide to go over cyberware limits.
I’d like a wider variety of gigs. Like, having a “corpo” and a “street” version of each fixer that gives different gigs. I think it makes sense that the fixers who are looking for a stealth job vs. a big explosive entrance are different people and assigning different tasks. Also maybe reputations among gangs/corps so you have to pick and choose, do I want to do this stealth so I can play both sides, or do I want to go loud and cozy up to this corp’s enemy?
Getting into sky-high dream territory, I’d love co-op modes or gigs. Like, you build a team for a heist and carry it out together. Could even just be AI, idk. I also like the idea of a netrunner basically jacking into a team of androids that do the dirty work and jumping between direct control of each one.
Space combat also feels very cyberpunk-y.
One thought I had.
You aren’t the only merc in the city. Wouldn’t it be cool if there were 100 or so random events that could happen not centered around you? Mercs in an av chasing another av, other mercs chasing bounties…
I hate these kinds of announcements. With a movie you’re like, cool so next year then. With a huge game like this it’s, “wait I’ll be 40 by the time this comes out.”
Respectfully, those things are very far down my list of priorities
I just want side quest that have serious consequences to the story, so more main story branches from side quest.
Player customisation, I want to look fully robotic.
Release the game when it’s actually finished this time.