Strange how every literal idea/solution for Stop Killing Games is apparently impossible

37 Comments

  1. Funny how devs in the 1990’s did not have this issue.

  2. is it really the devs saying this, or the publishers and execs in charge saying it?

  3. Impossible because it will give the CEO’s less money

  4. All of the solutions is basicly play the new game and don’t care for the old ones

  5. WrongSubFools

    Why should they offer a counter-solution. Their position is that it’s not a problem.

  6. TheIsekaiExpressBus

    It is amazing how many people dont know what a dev is.

  7. Dev’s don’t see it as a problem.

    And frankly, the solutions they will likely come up with won’t be anything like what people want.

    They don’t have to “sell” games necessarily, they can release f2p games with cosmetics and at end of life just unlock all cosmetics to be viewable offline in a firing range type level (or equivalent depending on genre).

  8. No-Lingonberry-8603

    You know game devs are actually not a hive mind and opinions vary from dev to dev.

  9. The solution is, if you stop supporting a game, the community takes over.

    All the dev’s need to do it put the code out for download, and that’s it.

  10. Yuji_Ide_Best

    Plenty of Devs have come out supporting SKG & offering their insights in how it worked in the past & how it could work in the future.

    Ross Scott even interviewed a couple senior people at an indie studio for their thoughts.

    Its mainly publishers & idiots like the ubisoft CEO. Dont blame the devs, most are on our side.

  11. It’s not the devs, but the publishers, shareholders, execs.

    Technically it is really simple: you no longer care about the game and you shut the servers -> make let anyone want host the game, host it. Just like how cod 2 or cod 4 Private Servers run till this day. That’s how Heroes 3 (hota) runs this very day.

    Technically all you have to do is **do nothing**. Just don’t sue anyone who wants to play the game you don’t care about.

    But we all know it’s not about that, you don’t want your old game to be played, so they play your **new one**.

  12. Cautious_Degree7445

    They have no mana, what are they supposed to do for you?

  13. If it is a multiplayer game like fortnite then yes, its largely impossible. If its single player like BG3, then its fine

    I have not followed this push that much but I do not think it is reasonable to expect publishers/devs to put money into making the game work with a standalone server that is built to run on something large like AWS releasable to the public.

  14. SparklyShovel

    Not everything is impossible. Some ideas are good, some are unreasonable, some don’t make any sense and other require extensive changes in IP/copyright laws. Overall SKG as a concept is ok, proposed solutions are meh.
    Signed: dev.

  15. Wind_Best_1440

    “Its impossible.”

    So games before 2020 were miracles then? Games just didn’t exist for the last 50 years?

  16. Socratatus

    They don’t want to and they’re not going to. These games companies are no longer your friends. That stopped about 15 years ago. They will stay stubborn because they think you will all cry then buy anyway. And most of you will. The only way to win is NOT BUY.

    But can any of you do that? Plenty of good old games out there. Yea, no one will listen to this and keep crying, I know…

  17. Developers trust that people don’t have the technical knowledge, so they mask their desires with denying or approving the reachability.

    But is like 2025 and you’re lurked by gammers, cut it off, is ridiculous.

  18. Couldn’t they just have a system/set or rules that determines if a certain amount of work/releases is considered a major milestone and then they would be responsible for providing access to a version of the game at that milestone? And then just rearchitect server architecture from this point forward in such a way that you always have the ability the release a version where community provided servers or off line server tech on the players PC can ensure that games remain playable even if the company is no longer willing to maintain their own servers.

    I mean I understand this is not an easy issue but to say there are no solutions is absolutely insane.

  19. KryanThePacifist

    You know, mass effect 3 servers for multiplayer went offline and before that even happened there was already a mod you could download that would deploy a local server in your machine so you could enjoy multiplayer mode without being connected to their servers.

    So there are viable solutions. They just don’t want to provide them.

  20. kbronson22

    My prediction is that shit will just get passed down to the consumer. If you want to play a game developed with Unreal after publisher support is pulled, you’ll have to get an Unreal subscription of some sort to access the portion of the game that is their IP used under license. Repeat for every bit of licensed software in the game and God knows how licensed content like cars or music would work.

  21. “Devs” is a bit misleading. It isn’t the 20 year old entry-level gameplay programmer calling the shots at Ubisoft.

  22. The solution is simple, but nobody wants to talk about it. Repeal copyright laws.

  23. EndMaster0

    I mean… either they make an img file (or ideally source code) of the server software available so other people can host the game, or they remove server requirements from single player modes, or they continue to host the game on their own servers and shut up about it not being “financially viable”… and then in future be public about how much of the game becomes unplayable when they shutdown servers, before any orders can come in, so people know how much of the game they actually own.

  24. KomithErr404

    how is something so impossible, irl already possible just by torrenting?

  25. Its possible for them but its lawfully impossible because they have to amend their EULA and has to consult their corporate lawyers on the matter and it gonna cost them literal millions, they have the solution and refuse to do it because they’re greedy

  26. I’d love more insight as to how City of Heroes pulled it off. Basically, as far as I know, the publisher has been allowing a private server to thrive as long as they aren’t making money, and there’s an understanding that it remains the publishers property.

  27. JoostinOnline

    I hate how people trash developers for things that don’t happen.

  28. Remarkable_Fun_2757

    Valve kind of solved this problem. Every source(not only valve) game has a dedicated server binary available. And I maybe mistaken, but you can use SDK to modify the game or use server-side scripts to change/fix something.

    Same thing can apply to everything, even consoles. By EOL release ability to connect to dedicated servers hosted by volunteers and offline patches for multiplayer games.

    For example I wish I could play ghost recon phantoms, but alas 

  29. RID132465798

    Easy, stop announcing games and no one will know they were killed.

  30. CombatMuffin

    Devs aren’t saying any of it. It’s publishers snd business interests groups.

    Devs are employees. Most of them acknowledge the challenge, and would love to tackle it, but they answer to the boss.

  31. The solution is to understand how stupid this whole thing is. No other live service thing is required to give away their secret sauce, why should game companies? I can sort of understand it for offline single player games, but for anything online, you can’t just expect them to give away stuff that a) they don’t have the license to give away and/or b) requires a cloud setup that only makes sense at a massive scale or relies on some proprietary stuff to even deploy.

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