
GAMEPLAY
- Fixed a bug that would allow you to inspect a grenade after priming.
- Fixed a bug that would prevent firstperson viewmodel lag.
- Molotov again uses the correct fire particle.
- Incendiary and smoke grenades now play the correct sounds.
- Adjusted firstperson molotov audio and particle event timing.
- Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
- Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
MAPS
Jura
- Updated to the latest version from the Community Workshop.
21 Comments
### GAMEPLAY
* Fixed a bug that would allow you to inspect a grenade after priming.
* Fixed a bug that would prevent firstperson viewmodel lag.
* Molotov again uses the correct fire particle.
* Incendiary and smoke grenades now play the correct sounds.
* Adjusted firstperson molotov audio and particle event timing.
* Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
* Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
### MAPS
Jura
* Updated to the latest version from the Community Workshop.
what does this mean for bhops
Woop bhops
hopefully not speculative “fixes”
Still want my knife animations fixed but honestly happy they are working so hard on these patches recently. TY Valve hopefully many more to come soon!
can’t get any gains from hopping, is it just me?
No M249 price reduction, smh.
At least they fixed bhops.
All I can say is I played a match earlier and hit like 3 hops in a row. I mentioned it to my team and nobody else knew it was broken lol. Felt much better though, I didn’t even know they did another patch
Ban cheaters when?
specialist gloves still broken
I now have 45-50fps. Thank you Valve, very cool
EDIT: just got randomly kicked for bhopping with mousewheel. 10/10 very quality vac securio experience
I hope they fix when the guns automatically inspect, i had that happening during fights and is distracting.
why I do I have a feeling they will ignore that the latest updates broke the game (fps wise) for some players?
just had a quick test of bhops in a valve DM and the bhops are better then they were. I didnt gain much speed, but that may be i spent 2 minutes in the server because i wanna sleep
my skins on the awp are still fucked up. anyone else?
Posting here as well, since this seems to be becoming the popular thread:
Bhopping is still bad unfortunately.
Sure, you can hit jumps more often now (which is good, because the previous timer was just wrong), but the perf window is still small, and now even smaller than ever due to viewangle movesteps added recently, shortning the perf window even more than before.
For context, theres no point in bhopping without perfs, because you will only lose speed.
For anyone not believing: Try to bhop now with sv_subtick_movement_view_angles set to false and you will see that your perfs improve. It’s because every viewangle movestep inserted into the queue will shorten your perf window. It’s literally an exaggerated version of the perf problem that has been in the game for months.
Have a look here: [https://github.com/zer0k-z/cs2-movement-issues/blob/main/bhopping%20branch.md](https://github.com/zer0k-z/cs2-movement-issues/blob/main/bhopping%20branch.md)
Basically: If you use desubtick binds you have free perfs, if you play legit without binds you have no chance at hitting bhops
ok can they please now fix the bug that there is an obnoxious delay for inspecting weapons, I want to be able to fidget with inspect again and it feel so shit as is
Booo. Remove BHops!
Can anyone say if this fixes the bug where if you inspect your knife and quickly switch to your weapon, your weapon begins an inspect animation without having pressed F with the weapon out?
Frequent updates like this is so nice even though many of the updates are bug-fixes! It’s more enjoyable playing when you know the game is getting some love from the dev team. I hope they keep up with them
>Fixed a bug that would prevent firstperson viewmodel lag.
Looks like Valve added back that slight weapon sway when you look around so the weapon model is no longer perfectly still.
What it used to look like after Valve did the recent weapon animation changes: [https://www.reddit.com/r/GlobalOffensive/comments/1me6068/is_anyone_talking_about_this/](https://www.reddit.com/r/GlobalOffensive/comments/1me6068/is_anyone_talking_about_this/)