Expedition 33 Devs Dont Plan On Increasing Scale, Scope, And Budget Of Development For Next Game: “We’re just the right size for a full-price turn-based RPG”
Expedition 33 Devs Dont Plan On Increasing Scale, Scope, And Budget Of Development For Next Game: “We’re just the right size for a full-price turn-based RPG”
it’s almost like spending less money to make a higher quality game is a good idea!
Khaldaan
I finished the game at a little over 75 hours, 100%.
It definitely doesn’t need to be bigger lol.
Piotrek9t
Man Indie Studios are really a blessing. It has become so rare for a popular game to be driven by passion and not greed
DamnImAwesome
Full priced? Part of the charm of E33 was it wasn’t $70 but I wouldn’t have been too mad if it was
Ratax3s
The size was good but the level spacing in act 3 was really bad
iodized999-
I dare anyone to say Expedition 33 was too short.
TheYellingMute
Honestly good self awareness to realize they have the team they need. To many companies bloat themselves when they see they have success thinking more people means it’ll get made faster or better. While true to a small degree no doubt, knowing what you have and what are capable of is a lot better.
Cyan_Kurokawa_
I mean, I hope they focus on more main story stuff and less side content for their next project. 90% of Act 3 in Expedition 33 is side content, and it really feels like quite a weird way to end an otherwise amazing game.
Sprinkle_Puff
Excellent
RD_Life_Enthusiast
I’ll take “Lessons Hogwart’s Legacy should have learned in the first game” for $200, Alex.
Seriously, they could’ve set the whole game IN the school and it would’ve been amazing. Instead we got an empty world with fetch quests and “kill 10 whatevers” over and over and over until we all hate Demiguise statues.
JayTea08
Yes please! And take your time!!!!
B16B0SS
good grief, that would not be a great idea. keep the game scope simlar and keep the price more accessible …
Lindvaettr
This trend of every game needing to be bigger, longer, and more expensive is one of the main catalysts for small studios selling out to major corporations, and the fanbase of games is responsible to a larger degree than they want to admit.
Even small games cost a fortune to make. Anyone who has followed indie games being funded on Kickstarter knows that. A small game with a couple devs still eats up hundreds of thousands of dollars and ends up delayed or unfinished.
A game studio that makes a great game that sells well doesn’t suddenly have money to make a multi-million-dollar earthshaking sequel a la CDPR or others. Demanding it, either up front or by complaining that sequels to successful games should have been bigger or longer or grander, just pushes studios to have to put up money they might not have to engage in game development they might not be prepared for in order to deliver a product that puts what made the original great second priority behind being bigger and shinier. If the game doesn’t succeed, they have no more money and they have to sell out. If they don’t get through development fast enough, they have no more money and have to sell out. If it drags out too long, they run out money and have to sell out. It’s a race of quantity over quality that results in smaller devs being wiped out left and right because not only corporate execs, but players in general, want more and more and more for each new game by a studio until eventually the studio can’t keep up and has to sell.
steamart360
Yup, the main story was great for busy people and if you want more, there’s so much more to do in chapter 3
14 Comments
it’s almost like spending less money to make a higher quality game is a good idea!
I finished the game at a little over 75 hours, 100%.
It definitely doesn’t need to be bigger lol.
Man Indie Studios are really a blessing. It has become so rare for a popular game to be driven by passion and not greed
Full priced? Part of the charm of E33 was it wasn’t $70 but I wouldn’t have been too mad if it was
The size was good but the level spacing in act 3 was really bad
I dare anyone to say Expedition 33 was too short.
Honestly good self awareness to realize they have the team they need. To many companies bloat themselves when they see they have success thinking more people means it’ll get made faster or better. While true to a small degree no doubt, knowing what you have and what are capable of is a lot better.
I mean, I hope they focus on more main story stuff and less side content for their next project. 90% of Act 3 in Expedition 33 is side content, and it really feels like quite a weird way to end an otherwise amazing game.
Excellent
I’ll take “Lessons Hogwart’s Legacy should have learned in the first game” for $200, Alex.
Seriously, they could’ve set the whole game IN the school and it would’ve been amazing. Instead we got an empty world with fetch quests and “kill 10 whatevers” over and over and over until we all hate Demiguise statues.
Yes please! And take your time!!!!
good grief, that would not be a great idea. keep the game scope simlar and keep the price more accessible …
This trend of every game needing to be bigger, longer, and more expensive is one of the main catalysts for small studios selling out to major corporations, and the fanbase of games is responsible to a larger degree than they want to admit.
Even small games cost a fortune to make. Anyone who has followed indie games being funded on Kickstarter knows that. A small game with a couple devs still eats up hundreds of thousands of dollars and ends up delayed or unfinished.
A game studio that makes a great game that sells well doesn’t suddenly have money to make a multi-million-dollar earthshaking sequel a la CDPR or others. Demanding it, either up front or by complaining that sequels to successful games should have been bigger or longer or grander, just pushes studios to have to put up money they might not have to engage in game development they might not be prepared for in order to deliver a product that puts what made the original great second priority behind being bigger and shinier. If the game doesn’t succeed, they have no more money and they have to sell out. If they don’t get through development fast enough, they have no more money and have to sell out. If it drags out too long, they run out money and have to sell out. It’s a race of quantity over quality that results in smaller devs being wiped out left and right because not only corporate execs, but players in general, want more and more and more for each new game by a studio until eventually the studio can’t keep up and has to sell.
Yup, the main story was great for busy people and if you want more, there’s so much more to do in chapter 3