One of most annoying design decisions a dev can implement in their PC game: no drop down menu for all setting. No, you have to click hundreds of times until you find your resolution. Each resolution has 5 different refresh rates as well.

21 Comments

  1. TheOJsGlove

    Yes. What a nightmare to flip through them all to find the right one.

  2. Vanilla_Baunilha

    I agree with the complaint, but this to me sounds like one of the most “1st world problems” I’ve ever heard in gaming, I know that’s not what you’re trying to convey, but complaining about having to click hundreds of times to reach the specs of a 4K 144Hz monitor is so luxurious to me lol. Have fun with the game though.

  3. VoyagerOfCygnus

    Holy shit yup. And then you get angry and start spam clicking and click past it…

  4. UI elements are made for console first ane then ported as it is to PC, unfortunately.

  5. This can be much worse.

    For each change it applies new resolution resulting in a black screen for a few secs.

  6. DARKDYNAMO

    My stupid ass will find the config file and update that. That is one of the reasons I chose pc over console

  7. Yes, Rematch does this and whenever there’s an update it resets the settings. So when I want to go back to 4K I have to click one at a time and wait for the screen to flicker and change resolution as I work my way through.

  8. Nah, the most annoying one is drop down menu’s that don’t work properly and when you try and click on the desired option in the menu, it then clicks on the option that’s underneath the drop down.

  9. drmirage809

    This is something I find really nice about Nixxes their PC ports. Many of their games are ports of console games (they’re exclusively doing PlayStation these days). So everything in game is designed around a controller, but before you launch the game you get a simple little launcher that allows you configure all the settings before you launch the game proper. (There’s a checkmark to get rid of the launcher if you don’t want it too.)

    It’s the best of both world. We get a controller friendly UI in game and a mouse friendly one outside of it.

  10. YamatosBurner

    Never really thought about this… but now im gonna be triggered next time my game doesnt have a drop down lmao

  11. I miss Totalbiscuit. He would have ripped this trend to pieces.

  12. wetfloor666

    It’s worse when it applies the different resolution on every switch.

  13. empathetical

    I can’t stand when you are adjusting gamma, brightness and hdr and there is no preview. You literally have to go back and forth from game to options to tweak to your liking

  14. Bonus points if the best choice is a resolution that’s like 5 pixels off from what your native resolution is, so you’ll have to find a config text file and do it from there.

  15. TheRealTahulrik

    Probably an artifact from console first as the development priority?

  16. Sometimes the game engine is at fault, for example the Godot engine’s drop downs are broken if your UI is rendered to a texture, it shows up in the wrong place in the node hierarchy with none of the transformations applied.

    I can imagine a dev, overworked and with a deadline, tried to implement it, it didn’t work and they have to leave this as a “will have to do for now”.

  17. PalpyTime

    How big is the dropdown in terms of option count, and what’s the resolution of the screen? There are so many options for resolution these days, the list could run off the screen.

    See how that would become a visual nightmare for some resolutions. That’s why it shows one option a time, because a designer thought of all the actual possibilities and landed on the most versatile menu configuration that caters to all.

    I’d say it’s fine, so long as it doesn’t actually change the resolution for each one as you go through them. That is a crime.

  18. THis is what happens when games are made for consoles first

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