
GAMEPLAY
- Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
- Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
- Fixed a case where air strafing would result in higher than usual velocities
- Speculative fix for a rare case where the dropped bomb appears in the wrong location
MISC
- Various bug fixes and and changes to first-person animations and sounds
- Fixed various nametag and StatTrak positions
- Various fixes for AWP materials
- Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
- Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
- Fixed a vote UI bug sometimes displaying vote result of another team's vote
MAPS
Inferno
- Fixed a gap on the first stack at bombsite B
Overpass
- Fixed clipping on the T fountain stairs
26 Comments
### GAMEPLAY
* Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
* Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
* Fixed a case where air strafing would result in higher than usual velocities
* Speculative fix for a rare case where the dropped bomb appears in the wrong location
### MISC
* Various bug fixes and and changes to first-person animations and sounds
* Fixed various nametag and StatTrak positions
* Various fixes for AWP materials
* Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
* Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
* Fixed a vote UI bug sometimes displaying vote result of another team’s vote
### MAPS
Inferno
* Fixed a gap on the first stack at bombsite B
Overpass
* Fixed clipping on the T fountain stairs
* Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
thank fuck
Them saying speculative fixes like they dont even know if its going to completely solve the problem is funny not gonna lie, also confirms its like a few people working on the game since they just crunched this out in a day and dont have time to test anything 😂
Movement is still fucked and knife animations are still ruined for like half the knives ðŸ˜ðŸ˜ðŸ˜
And nope bhop still broken
my biggest tic is with knife spam attack + inspect and it’s been broken since update. feel like i’m going through nicotine withdrawals. valve pls fix
Good start.
Only need the knife animations and movement and we’re mostly chillin
Fixing a lot of the bugs, very nice 🙂 thank you valveÂ
Butterfly fixed or nah?
Seeming more likely that bhopping was intentionally removed which is insane to omit from the patch notes. Huge bummer
Can they make it so the inspect doesn’t feel insanely delayed like it does now
Someone tell me if bayo pullout is back please. Away from my PC.
>Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
Does this mean maybe holding W at the start of round not bugged anymore? If you hold W in freezetime before the precious update, it would sometime not work, and now it doesnt work like half the time AND it rubber bands you sometimes.
Damn that was quite fast. Looking forward to trying it out tomorrow!Â
Beta version 0.64
They forgot to set the new weapons.vdata stat to every other non pump gun. That’s why the weapon switch quick reloading was working again. Was wondering why it was set to 100 value to every other weapon. Well even more of an example of valve putting more and more weapon data in new S2 vdata format just like deadlock does.
Fixed a case where air strafing would result in higher than usual velocities
Whaaaattt???
Are community servers fixed or are all plugins still totally broken
That movement bug was driving me crazy. I thought my keyboard was malfunctioning.
Bhop still broken
Are specialist gloves still fucked looking?
The inspect is broken and feels slow and clunky af. Fuck this sucks.
Idk what’s going on but I I lost like 50-70 frames since the first animation update. Valve why.
Classic knife animation still studders when flipping the knife in right hand.
Update is from today, 7/29, not 7/30, which is tomorrow
My bayo still goes thru my hand :((