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0:00 HANDGUNS
0:58 SHOTGUNS
1:20 ASSAULT RIFLES
1:49 SUBMACHINE GUNS
2:17 LIGHT MACHINE GUNS
2:43 SNIPER RIFLES

25 Comments

  1. the sounds need to be re-done/synced up better and they need to do another round of tweaks but this is definitely an upgrade from years of animations made purely out of necessity

  2. It only took them a decade, but they finally got better animations. And finally learned that the slide on pistols lock back. Now how long until proper non-empty reloads

  3. the new bayo animation looks like shit but the rest is p much baller across the board, wish they all had the same flair as the deag tho

  4. It's been 13 years and yet they still couldn't make non-empty animation for rifles, will probably take them 13 more years to do that. But jokes aside I actually like them, can't understand hate

  5. Good to see some non- Cod style super-tacticool cringe reloads.

    Simple non flashy as most units would reload.

  6. Why did they make full & parcial reload animations for the pistols but not for other weapons is something I would like to know. I really like having different animations for each reload type.

  7. AR-15 reloading animation is shit. Among the newly improved animations, the load-handled retraction distance of the AR-15 rifle is expressed too short and feels stiff on my hands. Literally poopy.

  8. The pistols are definitely better but the rest of animations are still really stiff. I have a feeling that Valve has no dedicated first person animators.

  9. The devs still haven't recognized the UMP-45's AR-15 bolt release button. They could've used that instead of manually locking the bolt like an MP5.

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