
I mean it. Thought I reach a certain level of upgrade, then stop investing in that skill, but it always forces you to have everything at level 20, which is not possible. Opening a simple "door" like this should be allowed at, let's say, 10 body… definitely not 20 tech.
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Yeah the requirements scale with level
Which was a choice they made
With the exception of some of the very spesific ones like the ones in cynosure they should have capped them at 15 as with PL it’s possible to have all 15
It’s a well known feature/bug of 2.2 if I remember correctly.
Essentially you have to max out to beat a lot of the skill checks. I don’t think they ever intended it, but they never fixed it either.
You’re not going crazy though.
still don’t like that ripping a gate off the hinges requires tech when it should be STR
It does, actually. Cuz ur not building out for that specific attribute. It levels with u.
There’s a mechanic in game where the checks are rated as easy, medium, hard, and impossible. Impossible is always at 20. The rest of them scale with your level. Hard caps out at 20, medium at 15, and easy at 10. They reach the max point when the player hits level 39. I don’t recall who made the google sheet, but here’s the scaling chart:
[https://docs.google.com/spreadsheets/d/1_3111OyhjeNBT_70rrznFyBBwp_eOvtea3nXBpl3s_o/edit?gid=1314789332#gid=1314789332](https://docs.google.com/spreadsheets/d/1_3111OyhjeNBT_70rrznFyBBwp_eOvtea3nXBpl3s_o/edit?gid=1314789332#gid=1314789332)
Find it particularly annoying that it constantly cockblocks int/cool builds from using back entrances. Made a sneaky build for a reason, so why am I forced to use the front door?
Anyhow, there’s a mod on Nexus that removes the auto scaling from those skill checks and makes it more logical instead. With that you no longer need a 10 year degree in rocket science to open some rusty gate.
In NC I had some problems with it, but always there was a choice. But in Dog town, it almost could be a nightmare. EVERYTHING REQUIRE Level 20.
Nah, just gotta min/max
Yes, since the 2.0 rework that’s how it works.
On PC you can find mods to revert it to how it was pre2.0
Ugh yeah this hurt in the delaying final quest when I wasn’t able to choose the option i wanted because the skill had scaled with my level
Just played through here myself yesterday, had 9 technical ability and the cap was at 11, so yeah I do think it scales
Yeah, that’s a big na topic in the game design. If you don’t scale the obstacles, then the game might become easy and boring. If you scale, then the progression seems pointless. And in the open world game it is even more complex, because you can grab some powerful items at the early stage of the game if you know where to look at.
Personally I love how they did it in the Elden Ring. Nothing scales with your level, the game is challenging even if you grab some good items early. And actually getting these items early is a challenge itself.