John Romero says indies are the future of game development: ‘These people are the ones that make triple-A studios go, ‘Wait a minute, we need to start doing this”
John Romero says indies are the future of game development: ‘These people are the ones that make triple-A studios go, ‘Wait a minute, we need to start doing this”
“Wait a minute, we need to start doing this, with micro transactions.”
Ellieconfusedhuman
It’s been that way for 20 years.
The aaa studios barely show innovation
Complete_Lurk3r_
ive been saying this since Covid. We are in a new golden age of indie games. SOOOOOOOOOOOOOOOOO many good games out there. I have more on my list than i could possibly hope to complete in 10 lifetimes
AgentePanettone
The fact is that aaa studios still find ways to fuck up indie studios. Inevitably they’ll get bought out, their employees fired and their IPs will be left to rot. Everything they touch turns to shit, like an inverse midas touch.
ResponsibleJudge3172
Like PubG spawning Fortnite and the entire genre.
m0hVanDine
Indie games are also the ones that are not going with micro transactions everywhere, and stick to the formula “it has to be fun and cheap!”
rizsamron
Innovations mostly happen in indie games because they are the ones that experiment and take the risk because they usually make their games out of passion while AAA games are made mainly for money so they usually just take what’s proven to work and improve or iterate on those.
There are still AAA games that innovate though which is really nice, Death Stranding is one of the great ones 😄
Cozy_Minty
John Romero is about to make indie games his bitch
Blenderhead36
That and modders. We’ve seen AAA games incorporate stuff pioneered by Indies and mods to great effect. The one I always think of is how the Real Time Settler mod for Fallout 3 and New Vegas became a base line mechanic in Fallout 4, and Starfield, and was more or less the signature mechanic of Fallout 76.
Constant-Recipe-9850
I think the indies have always been the innovators. Most of the AAA studios uses to be indie when they first got their breakthrough
enduredsilence
I wonder how are the indie developers are though. If the stereotype indie is all “passion” made, are they earning enough? Do they take jobs on the side to get by?
Firepal64
Fallout Bakersfield is a project only a fan would be able to come up with. Big IP owners **cannot** read the damn room
RHX_Thain
*Underbudget understaffed is the future*, let’s be clear here.Â
Indie pretty much means exactly that. Innovation under extreme pressure at personal risk immediately gobbled up by rent seekers and promoted through channels none of us will ever be allowed to touch.
DSC-Fate
Or in the case of Nintendo: ‘Wait, we need to patent that so others can’t use it’
Federal_Cook_6075
The most hype currently i am for a game is called Beta Decay and it’s a indie game.
EMB_pilot
Then they get bought out by AAA devs that destroy the ip.
quadsimodo
This is the case with all art.
Somewhere in the 2010s, gaming finally hit that critical mass where resources and knowledge became cheap enough that indie studios could legitimately flourish.
SUPPORT THE INDIE SCENE
HotlineMiami2002
Makes sense. I only play indie games nowadays. Balatro, Hollow Knight, Hotline Miami, Omori etc.
Can’t be arsed to play mediocre AAA games with terrible gameplay that cost $80
DevoidHT
Then you get Hytale. A indie game that attracted massive hype at the launch of their trailer, got bought by Riot and scope crept until it got cancelled almost a decade after they initially started development.
Cressbeckler
John’s going to be hitting us with a Daikatana 2 announcement any day now
21 Comments
Agree’d with this (See Schedule I for example)
“Wait a minute, we need to start doing this, with micro transactions.”
It’s been that way for 20 years.
The aaa studios barely show innovation
ive been saying this since Covid. We are in a new golden age of indie games. SOOOOOOOOOOOOOOOOO many good games out there. I have more on my list than i could possibly hope to complete in 10 lifetimes
The fact is that aaa studios still find ways to fuck up indie studios. Inevitably they’ll get bought out, their employees fired and their IPs will be left to rot. Everything they touch turns to shit, like an inverse midas touch.
Like PubG spawning Fortnite and the entire genre.
Indie games are also the ones that are not going with micro transactions everywhere, and stick to the formula “it has to be fun and cheap!”
Innovations mostly happen in indie games because they are the ones that experiment and take the risk because they usually make their games out of passion while AAA games are made mainly for money so they usually just take what’s proven to work and improve or iterate on those.
There are still AAA games that innovate though which is really nice, Death Stranding is one of the great ones 😄
John Romero is about to make indie games his bitch
That and modders. We’ve seen AAA games incorporate stuff pioneered by Indies and mods to great effect. The one I always think of is how the Real Time Settler mod for Fallout 3 and New Vegas became a base line mechanic in Fallout 4, and Starfield, and was more or less the signature mechanic of Fallout 76.
I think the indies have always been the innovators. Most of the AAA studios uses to be indie when they first got their breakthrough
I wonder how are the indie developers are though. If the stereotype indie is all “passion” made, are they earning enough? Do they take jobs on the side to get by?
Fallout Bakersfield is a project only a fan would be able to come up with. Big IP owners **cannot** read the damn room
*Underbudget understaffed is the future*, let’s be clear here.Â
Indie pretty much means exactly that. Innovation under extreme pressure at personal risk immediately gobbled up by rent seekers and promoted through channels none of us will ever be allowed to touch.
Or in the case of Nintendo: ‘Wait, we need to patent that so others can’t use it’
The most hype currently i am for a game is called Beta Decay and it’s a indie game.
Then they get bought out by AAA devs that destroy the ip.
This is the case with all art.
Somewhere in the 2010s, gaming finally hit that critical mass where resources and knowledge became cheap enough that indie studios could legitimately flourish.
SUPPORT THE INDIE SCENE
Makes sense. I only play indie games nowadays. Balatro, Hollow Knight, Hotline Miami, Omori etc.
Can’t be arsed to play mediocre AAA games with terrible gameplay that cost $80
Then you get Hytale. A indie game that attracted massive hype at the launch of their trailer, got bought by Riot and scope crept until it got cancelled almost a decade after they initially started development.
John’s going to be hitting us with a Daikatana 2 announcement any day now