I see a lot of criticism for the new maps because they feel boring and way to grounded in reality and I agree but that isn't the only problem. Something I don't see being talked about is the change is graphics styles over the years. Newer games in the new engine have this photorealistic style to them meanwhile the older games looked way more arcady.

I was really excited for shattered veil to come out since it was finally something different than boring aesthetics of the other maps (imo of course)but when I played it, it was marginally better than the rest of bo6-cw maps and I think it all comes down to the graphics styles. IN MY OPINION, Cod Zombies don't mesh well with these graphics and they don't align with it's identity, it's kinda crazy to say this but Dark, mud filled, snowy origins in og bo2 still looks better than everything ffrom CW onwards and unfortunately I don't this is gonna change anytime soon.

10 Comments

  1. CaptainRaxeo

    That UI is kinda good. Didn’t know its that customizable.

  2. EYSHotTheDeputy

    Yeah I agree, I played one match in Cold War and I just felt…damn. Feels like the feeling of going to your j*b. Everything from the map to the UI just felt like a multiplayer map or something.

  3. EverybodySayin

    I saw a lot of people complaining about zombies maps feeling too whacky and cartoonish and they missed the old creepy, dinghy feel to maps. Then we get Terminus which is a perfect recapturing of that vibe we used to have and people complained it was too dark and dinghy.

    Can’t win.

  4. Prestigious_Hunt4329

    No, because WAW and BO1 had a gritty vibe, and felt just as grounded as Cold War and bo6… the difference is that they were on ps3 and ps3 doesn’t feel as great in quality as it did 15 years ago

  5. CustardEducational99

    Terminus was recived much beyter than SoE at launch.

    Also is much closer to the “golden days” like WaW and Bo1 then SoE

  6. zbananajuice

    So true the location music vibes really play a major role

  7. Malvada-EA3167

    It’s more than that too, Shi No Numa and Nacht are some ugly, dingy looking maps, but they still stay fun and I never hear anyone even mention the aesthetics because they’re overall fun, classic maps that play well

  8. MyCatIsAB

    Bo6 and Cold war just lack soul. They have soulless writing, they look shitty, and they have no personality of their own.

    I hope bo7 isn’t any worse, but salvage and armor are probably coming back; so it will be

  9. Forgotten1Ne

    I don’t agree with this take. Whoever is the head dev on cod zombies just thinks tossing in mini bosses and a big boss creature is what the fans want. Everything in this mode is a task. Nothing is left to the player to find on their own and feel like it is unique.

    Basically picture seeing the 115 crater on shi no even though that map is an aesthetically basic map you saw different things placed in the map. Radios you’d hit one by accident and then get lore. Hanging man you wanted to find out who it was. Stuff like that is missing. Now imagine shi no numa today it’d be filled with random tasks a story you really can’t follow and mini bosses.

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