
Capcom has been on an absolute tear for a number of years now, and that success has reflected upon Street Fighter 6 as well.
The company recently released its 46th Ordinary General Meeting of Shareholders Q&A where they answered a bunch of questions about the present and future of the studio including some pertaining to fighting games.
Their first question connected to Street Fighter 6 asked about Capcom’s plans for future development and support moving forward.
Q. While downloadable content for Street Fighter 6 has been released on an ongoing basis, I would like to inquire about the Company’s plans for this game’s continued development and content strategy.
A. In June 2025, we released this game for Nintendo Switch 2, and as part of Year 3, we also announced the addition of new characters.
Currently, many users are enjoying the game, and we will continue to develop initiatives that allow players to enjoy it over the long term while keeping an eye on user trends.
So unfortunately, there’s not much new to gleam from the response here more than what was already announced.
We know that Sagat, C. Viper, Alex and Ingrid will make up the Season 3 DLC roster for the game with the Muay Thai king coming up first on August 5.
The first full set of Outfit 4 DLC for SF6 is also set to release at the same time after fans had to wait a year and a half for them to be revealed.
There was another question that may partially pertain to this long wait along with optimization issues seen in recent titles like Monster Hunter Wilds.
Q. There have been concerns raised regarding recent titles, including insufficient content volume and optimization issues. What are the Company’s plans for addressing these matters going forward?
A. The development team carefully reviews all feedback received from our users. We are committed to enhancing user satisfaction through measures such as future updates and will continue to act accordingly.
Perhaps the most interesting question pertaining to the fighting game space, however, came from a query about doping tests in eSports.
Q. Are doping tests currently implemented in esports events?
A. While the Company has not implemented such measures in the tournaments it hosts at this time, we have established official regulations, including controller usage guidelines, to ensure a fair playing environment. Players are required to comply with these rules as a condition for participation, thereby enabling equal opportunities for all competitors.
It’s not stated directly here, but this topic may have been brought up following the recent revelation of Tekken champion TM|Arslan Ash’s 2022 ban by The International Esports Federation after testing positive for anabolic steroids, which has since been lifted and presumably didn’t help to enhance his play at all.
There’s been little push to enforce drug tests in the fighting game community’s events, and it seems that Capcom for now is content with limiting their competitive guidelines around controllers.
Due to the open bracket nature of most FGC tournaments, regular drug screenings would be infeasible where hundreds if not thousands of players sign up to compete, but there’s also nothing stopping particular circuits or invitationals from conducting their own tests for substances like stimulants if they so choose.
With the potential for issues surrounding arguable performance enhancers not being close to the forefront of the fighting game space, there likely won’t be much changing on that front for the foreseeable future.
There’s even more interesting responses in Capcom’s investor Q&A outside of fighting games as well including the future of Mega Man, lengthening development times, the aftermath of their big 2020 hack and potential plans for other dormant IP, so you should check out the full thing if you’re interested.
